No One Lives Forever 2 v1.2 Take Two

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03:02 November 26th, 2002 - 2,535 Views
A take two of the 1.2 patch that was released this weekend for No One Lives Forever 2 has been released, due to some "auto-updater problems. Changes includes Deathmatch support and Dedicated Server Support. Gamer's Hell Local Download:
  • Download No One Lives Forever v1.2 Patch Take Two (13.7 MB)
  • List of changes/fixes: * Added Deathmatch support. * Added Dedicated Server support. * Fixed the Angry Kitty so it can now be shot to detonate. * Armed Angry kitties are now much more noticeable. * Added SCMD system for remote server maintenance. * Changed the color of player chat from white to yellow for better visability. * Updated input code to handle both gamepad and joystick devices under DirectInput 8.1 * Players should no longer lose thier animations when they die while leaning. * Player Vehicles will now get removed properly when the level ends. * Hitting F8 for screenshot will no longer count as "any key". * Fixed a bug where you could send empty chat messages. * Fixed the bug that caused the player to play damage FX after they had died while taking special damage. * Changed server directory listing for internet games to only show the current maps file title, not the full path. * Adding the same coop mission to the same campaign twice will no longer result in an incompletable level. * Fixed a bug where objects in certain levels would appear in the wrong place on some systems. * AmmoBoxes will now dissapear whenever any ammo is removed from them, and then respawn after the specified time with full ammo. * Fixed a 3d sound issue where select and deselect sounds on weapons would play as if they were coming from the other players. * Fixed player respawn points to reduce players spawning on top of one another. * Fixed a bug where weapons would sometimes fail to fire if the fire key was pressed, released and then pressed again too quickly. * Fixed an issue with the keyboard configuration where assigning some keys would cause others to become unassigned. * Fixed player hit detection so that players crouched under geometry cannot be killed by shooting above thier heads. * Tweaked the range of certain weapon sounds.