World War II Online v1.71 Patch
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19:51 November 27th, 2002
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Cornered Rat Software has released the v1.7.1 patch for their massively multiplayer online FPS game World War II Online. The patch brings armored cars and full attrition to WWIIOL. Read the full article for the rather long list of changes.
In order to build a foundation for in game supply systems and support development of depth in strategic systems in the future, attrition of all units has been added to the game. As of this update all units in game (infantry, armor, artillery and air) will be under attrition. This means all units are valuable and will not be available for spawning at a base or FB when killed. Units will be resupplied one hour after they have spawned, provided the city is not contended (enemy owns any facility). Any damage to a vehicle that will award an enemy a kill will also remove that vehicle from the spawn list of it's origin. If a city is cut off from supply either by contention or not having supply links to another city, no units will be resupplied until supply is established by uncontesting the city or establishing a valid supply link. All FB's are now killable only by sappers. Due to these new features garrison strengths have been increased at all cities by 60%. As well, allocations of vehicles from mission and non mission availability has been changed. The garrison numbers are as follows. These numbers will possibly be adjusted in the near future. GER Open Miss stugIII 0 1 pziiif 0 3 pzivd 0 2 p38t 0 3 pziic 0 6 sdkfz232 2 4 Pak 36 4 10 Flak 36 0 6 Flak 30 2 10 oplbltz 5 55 sdkfz7 0 6 rifle 25 300 smg 0 100 sapper 0 50 Bf 110 10 20 Bf 109 10 20 He 111 0 25 Ju 87 0 35 FR Open Miss charb1 0 2 s35 0 3 r35 0 10 panhard 2 4 mle25 4 10 mle38 2 10 mle47 0 6 lafly s20 5 55 rifle 25 300 smg 0 100 sapper 0 50 Hawk 75 10 20 Hurricane 10 40 BlenheimI 0 20 GB Open Miss matildaII 0 1 A 13 0 8 Vickers 2 8 bofors 0 6 mle38 2 10 qf2pdr 4 10 morris 0 6 rifle 25 300 smg 0 100 sapper 0 50 Hurricane 10 20 Spitfire 10 20 BlenheimIV 0 30 BlenheinIV 0 30 ===================== World War Two Online ===================== ver# 171 (Public) FIXES -Fixed 2lb stability issue. -Fixed map display where CPs were being dropped from the map display. -Fixed "die on J" bug where riders were dying when jumping OFF of a vehicle. -Fixed a CTD at the map. -Fixed grey out functionality broken with det 40 drivers. -Fixed Detonator 40X Drivers for loading screen crash. -Fixed fuel-leak/fire display anomaly in the Bf-110. CHANGES -Optimized sound cache lookup routines (slight performance increase). -Added new icon support and returned ranges to 1.6 values. -Enhanced water hit sprites to non exploding rounds. -Changed reinforcement rules to reflect vehicles RTB'ed with major damage or dead gunner/commander/driver not being returned to the list. -Changed spawn lists to reflect attrition on riflemen and longer reinforcement times (1hr) -Changed crouch into a toggle state for troopers due to to clipping bugs. -Audited and standardized all coax MG damage mapping (the damage that coax guns take) -Audited and standardized all ground vehicle MG ranges (some MGs were firing further than others) -Audited and standardized all concussion damage values on all ground vehicles (damage from concussion now based on vehicle's total mass, where mass = consussive resistance) -Autided and standardized all reverse gearing performance in trucks/pullers ADDITIONS -Added switch to old 2D sound support (now selectable in settings) ===================== NOTE: USERS EXPERIENCING SOUND PROBLEMS SHOULD SELECT THIS OPTION, AS WELL USERS WITH ON BOARD SOUND OR NON ACCELERATED SOUND CARS MAY EXPERIENCE BETTER PERFORMANCE AT THIS SETTING WITHOUT 3D SOUND. ===================== -Added Panhard AMD French Armored car. -Added PzKpfw 232 (8-rad).

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