GarageGames today announced the addition of Torque X 2.0 to its Academic Outreach Program which started in 2005 to support up and coming game developers by offering students and researchers hands-on experience with Torque game development technology. Torque X 2.0 now provides chunked LOD terrain with clipmap texturing, DTS Mesh Support, XNA Model Support, a custom material system, post processing, a 3D particle system, rigid body physics and collision, and built-in components. Torque X 2.0 has been completely updated to XNA 2.0 and is current with MS Visual Studio 2005 products.