Battlecruiser Millennium v1.0.08 RC28 Patch

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10:36 November 30th, 2002 - 2,193 Views
3000 AD has released a new patch for their space sim, Battlecruiser Millennium. The patch (v1.0.08 - RC28) adds several game fixes and requires a previous (RC23 and later) patch to be installed. For detailed changes log, read the full article. Source: 3D Gamers. Gamer's Hell Local Download:
  • Battlecruiser Millennium v1.0.08 Patch (RC28) (3.3 MB)
  • v1.0.08 RC28 - 11.27.02 * FIXED: Platforms on planets (bunker, barrack, starbase, launch pad etc) were not deploying marines when hostile marines are detected within their vicinity, due to an incorrect parameter in the AI script. This was previously fixed in RC3 but I accidentally restored the original values in a recent scripts DB merge in RC25. * FIXED: Your own craft was not listed in the support units menu list when Tascan was in SUL mode * FIXED: The shuttle was sinking into the terrain after deploying a vehicle * The mining drone is now deployed from behind the shuttle instead of in front. Note that if you manually deploy both units without waiting for the first unit to drive away, they will collide when the second unit is deployed. v1.0.08 RC27 - 11.25.02 * Added support for commandline /j which ignores the rudder axis and allows CTRL+J swap to work as if the stick didn't have a rudder axis. Of course you won't be able to use the twist axis on the stick. Serves you right, all of those who kept incessantly complaining about being unable to use the axis swap on sticks that had a rudder/twist axis. So, now you can render your twist axis useless if you want to. * The AE orders menu have now been disabled because the player is required to have direct control of his AE instead of attempting to give him/her orders (and wondering why most didn't work). * The enumerated TA/IA scenarios list is no longer displayed. This was causing too much confusion. Now only the actual name of the scenario file is used. e.g. IA01 [BCIA0015] [COMMANDER] [STATION DEFENSE] is now displayed as [BCIA0015] [COMMANDER] [STATION DEFENSE] * During waypoint interception that requires a landing, a craft will now begin decent to ground level if ETA to waypoint is less than 15 seconds. This places the craft much closer to the ground at final VTOL decent phase. * During a takeoff, the VTOL phase is extended so that the craft hovers for a short period before accelerating. * After performing a waypoint action that deploys player assets, the shuttle performs a resume waypoints action. Unfortunately this cancels a prior RTB order if there are no more waypoints. This has been revised so that resume waypoints is not performed if the orders are RTB. * FIXED: The shuttle can no longer deploy assets while still airborne. As a result, mining drones can no longer mine during their descent after being deployed while the shuttle is still in the air. In fact, the shuttle should no longer even deploy any crew/asset without first landing on the terrain. * FIXED: When the shuttle deploys a vehicle using waypoint orders, the vehicle is now forced to the ground rather than letting it fall under gravity (if the shuttle is allowed to deploy without first landing properly on the terrain). * FIXED: Engaging the A/P after CALS has landed (SHIFT+E) the craft will no longer cause a pitch up/down of the craft, which usually caused the craft to intersect the terrain. CALS now exclusively uses VTOL earlier in the final approach phase of the landing sequence. * FIXED: A craft performing a takeoff was forced to the surface because the auto-level VTOL procedure shares a routine that used to force objects to align with the terrain. The latter was recently modified to reposition the object on the surface without taking into account the fact that an object may be attempting a takeoff. This is what was causing the craft to fly along the terrain during takeoff and taking damage as a result. v1.0.08 RC26 - 11.19.02 * FIXED: The DRIVE TO order for the OC now works reliably. Note that this command will not cause the vehicle to halt on its own when it gets to the target. Instead, it will navigate around the general vicinity in much the same way a craft does. * FIXED: Mining drones will no longer collect minerals unless they are firmly on the terrain * FIXED: Some attributes were being displayed for careers that didn't support them e.g. BA/DF/CM/CK attributes are for pilots only - and are no longer displayed in the HUD stats or COMMLINK stats displays for non-pilot careers. * FIXED: EPs will now be displayed in the COMMLINK stats display when an IA/TA scenario ends * FIXED: a flickering in the shield indicator when it was fully depleted * FIXED: Tacops mzone list sorting implemented in RC22 was off by one. This resulted in loading of a different mzone from the one selected from the list. * FIXED: the incorrect cmdr model was being used if you exited the CC on the planet, then exited in space. This happened as a result of a revision in RC20 related to preserving your inventory when you exit/enter crafts. In fact, if you exit as a space marine and then resumed or restored a saved game, a crash will occur due to the incorrect model in use.