Ace of Angels news & screens
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09:56 December 10th, 2002
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Flying Rock Enterprises let us know that the official Ace of Angels website has been updated with a beta report detailing their latest beta stress test that took place over the weekend. They also sent us a few new screens of their Massively Multiplayer Space Combat game.
Ace of Angels™ is a space fighter simulator, that allows you to fight head to head against others across the Internet. At present you may select one of 20 fighters, and design its weapons loadout to your specifications. Our flight model is unique, in that, unlike previous space combat simulators, we have attempted to simulate actual three dimensional space flight. Currently, we have one Battlezone Arena, albeit one that spans the distance from the Earth to the Moon! (apologies to Mr. Hanks and HBO), but will be adding more as the number of players increase. However, the Battlezone Arena will merely be the sideshow of the forthcoming Campaign. Ace of Angels™ release is divided into three broad phases. 1) Primary Beta-testing and Battlezone Arena, 2) Intoduction of the Outerchange, and finally , 3) the release of the Ace of Angels™ Campaign. Our goals for Beta-testing are to rigorously test the robustness of the flight engine, and complete all levels of functionality that will be required for the future Campaign. It is also a chance to let you the player, experience Ace of Angels™, and give us your feedback. We are excited to at last be open to the public, and eager to hear your comments, suggestions, and problems. Battlezone Arena: * The Ace of Angels™ Battlezone Arena is a large continuous combat area, populated with interactive features and environmental hazards such as; Non-Player AI’s, Warp Points, Power-Ups, Radiation Zones, and Team controlled territories. * Registered players have the ability to track the statistics and ratings of their unique handles. * The use of private Battlezone Arenas that utilize an expanding library of resources. * Ace of Angels™ features a scalable communications engine allows you to chat with individual players or any player grouping. Outerchange(now in Beta): * The Outerchange will be a constant Battlezone Arena, where players and squadrons will be able to have a lasting impact. and allow squadrons to gel before the players enter into the Campaign. * Credit system based upon points scored and accumulated within the Outerchange by individual players and squadrons. This will come from things such as kills against other players, or non-player units, destroying player and non player ships and facilities, and successfully completing missions . Players will be able to spend credits or pool them (such as in a squadron) to purchase such things as: Bases Capital Ships (CL CVL and below) Equipment AI’s (personal scripting?) Spy information Sabotage Sabotage Defense * Structure upkeep and "salaries" will pose a running drain on credits--if you want to maintain the big base, it is going to cost you to maintain it. Squadrons will have to be aggressive in hiring themselves out or raiding other squadron's territory. * Attack and defense of structures within the Outerchange. effecting individual and squadron scores. * Ongoing missions, with things such as convoys that request escort, and pay credits for the service based upon the results. Maps to guide players to marked locations, starting with a core default, and updating as the player travels to different areas. Campaign (forthcoming) * The Ace of Angels® Campaign is a Living Game™ that takes place against the backdrop of the Known Sphere™ . Its Homeric backstory chronicles the strife and struggle of the Great War, a vast and terrible interstellar conflict that raged at the dawn of the 26th Century. * Choosing from the 8 alien races that span 10 nations of the Known Sphere™ , Campaign Players will create unique characters that will join with others, new recruits and veterans alike, in large interactive battles where the collective actions of players will determine outcomes and directions for story development. * This unique, real-time player impact is further enhanced on an individual level where a Campaign character may participate in a variety of military, social, and political plot-lines though interaction with other characters, non-player characters, and organizations. * Each Nation has its own individual social and political backgrounds that are tailored to that race and nation, including special organizations, newspapers, military doctrines, and distinct prominent individuals. * Campaign Players will receive individualized news and intelligence based upon their character’s social and military dispositions. These will come from the various newspapers of the Known Sphere™ , military intelligence, player organizations, and character personal contacts. * The Ace of Angels® Campaign will feature over 50 classes of capital ships, each reflecting the diverse specifications and the evolving tactics and technology of the Known Sphere™ Nations.

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