Terminal Reality Casts Light on Nocturne’s Features
Action Adventure Game Based on Terminal Reality’s Proprietary Nocturne Engine.
Dallas, TX, September 2, 1999 - Placing the player in the realm of classic 1930’s pulp action adventure, developer Terminal Reality is blending the elements of high-tension action and dark conventions of classic horror in NocturneÃƒ”, a third-person action adventure computer game. The game uses Terminal Reality’s proprietary Nocturne engine to produce a full-fledged cinematic experience. Nocturne will be published by developer-driven computer and videogame publisher Gathering of Developers and released on Halloween 1999.
“Heroic pulp is a curiously unexplored genre that Terminal Reality recognized as perfect for gaming,” said Mark Randel, president of Terminal Reality and Nocturne lead programmer. “We have taken more than three years to produce a game that combines incredible effects and technology with a truly frightening gaming experience.”
Nocturne places gamers in a world of dark brooding shadows, suspense and terror. President Theodore Roosevelt, in an effort to counteract the growing presence and possible threat of paranormal forces and supernatural creatures, has created a special investigation bureau unofficially dubbed the Spookhouse. Assuming the role of a Spookhouse agent, the player will hunt monsters, uncover precious relics, rescue innocents, prevent supernaturally-triggered catastrophes and foil the misbegotten plans of diabolical geniuses all over the world.
Nocturne’s gameplay takes the player through cinematic landscapes ranging from a small western town to the deepest bowels of hell. Players are thrown into a world of utmost realism where they find themselves surrounded by dense moving fog and the gleaming red eyes of the darkest monsters of myth and legend. Gamers manipulate lights, shadows and the objects that influence them to solve puzzles, kill monsters and attain items as they strive to complete four episodic missions. Each mission is presented as a self-contained cinematic episode with its own internal and separate story. Cut scenes acclimate players to each episode and situation.
Nocturne’s features include:
Four self-contained episodes playable in any order, each with its own story, objectives, locales, and characters.
Eight non-player characters, each with their own special realm of expertise, and necessary for the completion of certain missions and levels.
Over 80 separate monsters and non-player characters. An enemy randomization feature assures that the same monster is never seen in the same place at the same time.
Access to more than twelve different weapons, as well as the ability to use found objects as weapons.
A real-time 3D engine that displays one billion colors onscreen.
True 3D sound physically modeled to react to moving objects, distance, environment, etc. Exclusive support for Creative Labs' Environmental AudioÃƒ”.
More than 1100 lines of spoken dialogue recorded by top professional voice actors and over 1500 unique sound effects.
Creatures and non-player characters with superior AI that allows them to navigate their environments and strategically react to the playable Spookhouse agent.
True, real-time multiple-source lighting that supports accurate illumination and shadow casting.