GI Combat v1.02e Patch

home > News > Patches

16:39 December 13th, 2002 - 1,795 Views
Freedom Games and Strategy First have released a new patch for their WW2 3D wargame/RTS, G.I. Combat. The patch brings the game to v1.02e, but the changes/fixes seem to be exactly the same as the previous update. Thanks: Blue's. Gamer's Hell Local Download:
  • GI Combat v1.02e Patch (1.9 MB)
  • GI Combat Read Me Version 1.02e Whats new? Jump map toggles with the J key. Order menu enable toggles with the O key. Chat messages expire after 15 seconds. Tank Pathing should be smoother Tanks targeting multiple threats should be fixed. Buildings should peal away betterMouse camera controls have been tuned up. Fixed initial mortar targeting bug where the first attack would always hit dead on. Vehicles given short moves will back up rather than turn. Morale will return to normal faster when not under fire Vehicle morale will not go heroic as often with indirect attacks Support fire and mortars will make most troops go prone. Version checking in MP is now done.IP address is validated (to a point). It will check for properpattern (xx.xx.xx.xx) and verify that the address is only numbers and dots. It does not validate the IP address beyond that.In MP games when the players exit the debrief screen they will be sent to the chat screens again so that another game can be played.In MP games the host can now change the scenario or options without causing the game to terminate. In MP games the host can go back from the scenario selection screen to chat without causing the game to terminate. Tank main arm fire is slowed down. Unit markers are improved for better visability. Group icons and jump map dots blink when units come under fire. Tank Animation is fixed when firing. Pan speed is reduced for keyboard and mouse. Soldiers use cover better and look for clear LOS better. Soldiers use building cover better. Camera Controls: Up Arrow or "W" key : Move Forward Down Arrow or "S" key : Move Backward Left Arrow or "A" key : Turn Left Right Arrow or "D" key : Turn Right Home or "Q" key : Strafe right End or "E" key : Strafe left Page Up or "R" key : Increase Altitude Page Down or "F" key : Decrease Altitude Shift + camera key: Move faster Control + camera key: Move slower Right mouse button held down swivels camera and changes camera axis Mouse wheel moves camera up and down Mouse wheel held down moves forward and backward Toggles: P : Pauses Game J : toggles jump map : toggles orders menu ] : third person view of selected group [ : third person view shifts to next group : third person view off + Shift: first person view returns to last group in third person view , : Tree toggle eliminates tree render within 75 meters of camera Mouse Commands: Left click on soldier: calls order menu Left click on unselected group icon: selects group and calls order menu Left click on selected group or group icon: third person view unless orders menu is turned off in options Right click: cancels order and or order menu Mouse on screen top: Move forward Mouse on screen bottom: Move back Mouse on screen right: Strafe right Mouse on screen left: Strafe left End Game Commands: ESC: Calls the Surrender Box in game Alt+F4: Ends application. Orders on menu and hot keys are: Assault (Hot Key Z)-> troops stand up and move fast with no regard to enemy fire. March (Hot Key X)-> troops crouch and move normal and will stop and return any enemy fire. Caution (Hot Key C)-> troops go prone and crawl and will stop and return any enemy fire Defend (Hot Key V)-> troops defend in the direction you stretch the defend arch and will only fire at targets closer than the range of the defend arch. Smoke (Hot Key B)-> troops will lay down smoke in the area targeted. Fire (Hot Key N)-> troops will fire where the line is plotted to. The firing line is multi-colored. The line will show green for an unobstructed line of fire, yellow for a lightly obstructed line of fire, orange for a mostly obstructed line of fire and black for a totally obstructed line of fire. Deploy (Hot Key M)-> Before you press the start button this order is active. You can move groups around inside your friendly deploy area by selecting this order. Orders can be pre assigned before you press Start. Orders may be strung together as waypoints by hot key of the order type and holding down the shift key. Press the "Start" Button near the lower right corner of the screen to begin a battle. Minimum Specs P III 600 256 megs of ram 3d Video card with 16 megs of ram on the video card. DirectX 8.1 Microsoft compatible mouse 200 megs of free disk space on the hard drive