Filbert Fledgling ships

Neuron Entertainment today announced that their platform scroller, Filbert Fledgling, is now available at the Neuron online store. To celebrate this, the official site has been updated with new screen shots of the Castle Zone. A playable demo is also available.
Filbert Fledgling® is a high speed action game that is sure to bring you hours of non-stop fun! Using the overwhelming horsepower that PCs now pack, Filbert Fledgling® was developed with the highest quality in mind. Thanks to it's up beat style, Filbert Fledgling® breathes a breath of fresh air into the gloom of the current game market. With the market flooded with carnage and mayhem, we feel it is our duty to give the public something different than the traditional kill or be killed first-person shooters that are flooding the stores. Filbert Fledgling® presents a whimsical type gaming atmosphere developed with an audience of all ages in mind. Traverse your way through countless paths of scenery and labyrinths of terrain to get Filbert back to his family to be properly cared for. Developed using Neuron Entertainment's Hammer PixieTM technology, Filbert Fledgling® is much more dynamic than traditional platform games. You'll get higher levels of detail, smoother animation, and more configurability than traditionally seen. System Requirements : System: Pentium II 350Mhz or higher Operating System: Windows 95 / 98 / 2000 / ME / XP Additional Software: DirectX 7 or higher (included with the game) RAM required: 16MB Video Memory: 8MB (most commonly used) CD-ROM: 2X or higher Specific Features : Genre: 3D rendered action platform game Style: Action / Adventure Levels: 10 Levels Game Size: 2,000+ non-overlapping screens of gameplay! Parallax layers: 4+ Sound Card Support: Any Windows compatible sound card Controller Support: controllers, joysticks, and keyboard Display: 32 thousand colors! Resolution: 640 x 480 Release Date: Fall 2002 Additions to the Genre : 100% 3D rendered Console smooth, non-bogging omni direction scrolling Increased animation frames for super smoothness 3D perspective camera view Environments with precise light, shadowing, and reflections Non-linear game and level designs (multiple ways to win) Diverse zone graphics, no zone looks like another Advanced terrain following (no more 45 degree hills) Always in view character placement (no running buffer box) Realistic collison physics (no more half on half off) Responsive controls (no more breaking your thumb) No repeating enemy patterns (increased replayability) Custom interface graphics for each zone CD quality sound (no MIDI) Dynamic distance & direction based sound panning Precision synchronized sound effects Action game with a complete story Rating E expected (non violent safe for everyone)