Fly 2 features revealed

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16:23 January 12th, 2001 - 2,375 Views
Terminal Reality and Gathering of Developers today released more details about FLY! II, the sequel to the technologically-advanced general aviation simulation FLY!. FLY! II expands upon FLY!'s top features, such as the detailed cockpits, and includes more detailed scenery and expanded assistance for beginning pilots. FLY! II will be published for the PC and Macintosh this spring. Flight sim fanatics can visit fly.godgames.com for additional information, screenshots, downloads, and news.
Terminal Reality and Gathering of Developers Reveal FLY! II's Features Sequel to the Technologically-Advanced General Aviation Simulation FLY! to be Released this Spring Dallas, TX, 12, 2001 -- Game developer Terminal Reality and developer-driven computer and video game publishing company Gathering of Developers, a subsidiary of Take-Two Interactive Software, Inc. (NASDAQ-TTWO), today released more details about FLY! II, the sequel to the technologically-advanced general aviation simulation FLY!. FLY! II expands upon FLY!'s top features, such as the detailed cockpits, and includes more detailed scenery and expanded assistance for beginning pilots. FLY! II will be published by Gathering of Developers (www.godgames.com) and distributed by Take Two Interactive’s Jack of all Games, and lands in stores nationwide for the PC and Macintosh this spring. Flight sim fanatics can visit fly.godgames.com for additional information, screenshots, downloads, and news. "Flight simulation enthusiasts demand a certain level of realism, depth and accuracy from a general aviation experience,” said Richard Harvey, co-producer/lead programmer of FLY! and FLY! II. "Given its superior technology, aircraft systems and features, FLY! II pushes the envelope in a way that will delight the flight sim community, and entice new fans to this genre.” FLY! II will feature new and expanded 3D models, aircraft, elevation scenery and higher resolution images. Like its predecessor, FLY! II will feature a global flight area, worldwide digital elevation terrain model, photo-realistic terrain imagery, and high fidelity cockpit and avionics systems, detailed to each aircraft's original configuration. FLY! II will also include more points of interest, improved visual effects, dynamic environments and thorough tutorials, instructions and assistance for beginners. FLY! II’s features include: · New, exclusive aircraft, the Pilatus PC-12 Turboprop. The most advanced single-engine turboprop aircraft available in the world, with a cockpit resembling the complexity and feel of a jumbo jet. · Bell 407 helicopter, the single most popular helicopter in the world. This rotary prop aircraft will be a highlighted vehicle for many of the adventure missions in FLY! II · Updated versions of aircraft included in FLY!. -Cessna Skyhawk single-engine prop -Beechcraft KingAir twin-engine turboprop -Raytheon Hawker business jet -Twin-Engine prop -Single Engine turbo-prop · New scenery imagery. FLY! II expands FLY!’s existing flight scenery using the Terrascene 2 scenery system by Perspective Consulting and new global imagery by How in the World?. This allows users to navigate effectively in a Visual Flight Rules (VFR) environment. · Pre-configured single user adventures. These pre-configured flight adventures describe a goal and set flight parameters, then score users based on their performance and completion of the primary goal. · Downloadable community adventures and challenges. Terminal Reality will continually update its Web site to post downloadable challenge flights and adventures submitted by simmers or developed by Terminal Reality. · Extended multiplayer flight parties. Virtual pilots are lead into a world of flight where the simulation itself will develop an exciting set of emergency situations, weather conditions and flight patterns. · Dynamic vehicles. FLY! II will increase the realism of taxiing with the addition of airport vehicles such as fuel trucks, emergency vehicles, and baggage handlers. · Compression technologies. This allows users to utilize photo compression technologies for maps and scenery imagery. · Failures and damage. FLY! II will feature basic system failures as well as limited structural damage. · Enhanced visuals and weather effects and aircraft systems. FLY! was released in August 1999 and has garnered extensive third-party support from fans and developers around the world. Since its launch, FLY! was embraced by the flight sim community, which has created multiple Web sites with new scenery, planes and aircraft add-ons and alterations. Terminal Reality’s continuation of the FLY! franchise will be supported with various agreements with third party developers such as How in the World? scenery imagery, Precision Manuals Design Group (PMDG) and its Fly! Airliner Series, and Perspective Consulting and its TerraScene 2 technology. FLY! and FLY! II use Terminal Reality's advanced Photex™ graphics engine, developed by the company's president and Nocturneä lead programmer, Mark Randel.