Payback near completion

Apex Designs today announced that the Windows and Linux versions of Payback are quickly moving towards completion, and you can expect the game to be available in early 2003. Payback is a non-linear action game inspired by Grand Theft Auto, and according to the developers, "every effort has been made to ensure that Payback beats GTA in every way". Check the article for screens & details.
If you'd always wondered what it would be like to be a master criminal, then Payback is the game for you. It's entirely non-linear - to complete a level you simply have to obtain a certain number of points - how you get those points is entirely up to you; you can do what the local kingpin tells you, uncover secret missions or just go on a mad killing spree. There are lots of hidden surprises to discover, so you'll have to play the game through several times to find all the extras. As you have probably guessed, the game is inspired by Grand Theft Auto, but every effort has been made to ensure that Payback beats GTA in every way. The game engine supports perspective correct texture mapping, environment mapping (reflections), bump mapping, realistic shadows, alpha-channelling (lens flares, explosions and shockwaves), 12 channel 3D sound and realistic physics. The game has also been translated into many languages. The game is currently only available for Classic Amiga systems, but Game Boy Advance, Windows, Linux, Mac and Intent versions are also in the works. k e y f e a t u r e s: * Perspective correct texture mapping. * Gouraud shading with realtime dynamic light-sourcing. (Not with GBA version.) * Environment mapped cars. * Distortion-mapped reflections. * Realistic physics model. * Advanced alpha-channelling effects. (Check out those explosions and lens flares!) * 3 huge cities to explore. * Dozens of vehicles to drive, each with their own unique handling characteristics. Includes trucks, cars, buses, boats, tanks and a few other surprises! * Motion captured human animation. * Realistic real-time shadows. * Non-linear mission structure. * Advanced 3d audio system: Tracks up to 500 sounds, realistically simulates doppler effect and inverse-square law. * Multiplayer mode with support for up to 4 players. (LAN support only on Windows and Linux versions.) * CD32 and PSX joypad support. (Classic Amiga version only.) * Support for hardware acceleration (Not with Intent version.) * Support for resolutions of up to 1024x768. (Higher with Windows and Linux versions. Obviously, only 240x160 is supported on the GBA version.) * Antialiasing support. (Windows and Linux versions only.)