Uncommon Valor v2.20 Patch
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22:04 December 20th, 2002
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Matrix Games has released a new patch for their 'operational' wargame, Uncommon Valor: Campaign for the South Pacific. The patch (v2.20) fixes several bugs and makes a few gameplay tweaks (read full story for details). Download:
  • Uncommon Valor v2.20 Patch (3.5 MB)
  • Uncommon Valor v2.20 Patch 1) The routine that allows planes to be transferred from a carrier to a base, using the list of bases, should now work. It was broken and the user had to click on the base on the map to make the transfer. 2) Air groups that transfer to a new base or ship that is zero hexes away, should now have only a small chance to be destroyed in the process, as it is assumed they are being hoisted. 3) Minesweeping missions should now work, when sweeping enemy mines from friendly bases. 4) Doubled training schedule for all pilots. This means more experienced pilots will make it to the theater. 5) Allied heavy bombers should no longer shoot down large numbers of light fighters, such the Zero. Instead, these fighters will be driven away by defensive fire. They may take a little damage in the process. 6) Flights of aircraft should now abort the mission more often, if large numbers of planes from those flights are being shot down. This may affect other flights in the squadron, who may also abort. Morale is an important factor in the consideration. 7) When a flight aborts a mission, the number of aircraft of that type shown on the combat resolution screen now reflects the fewer number. So, if you have 30 B-25 bombers and 6 abort, the screen display will now show 24 bombers. 8) Bombers that abort the mission will no longer bomb target and will not usually be pursued by enemy fighters. 9) An instance of ‘Truk’ being miss-spelled ‘Truck’ was fixed. 10) Updated weapons choice, long range capability and artificial intelligence code to reflect change of Beaufighter to fighter-bomber. 11) Beaufort and Hudson no longer upgrade to Beaufigter.

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