Code Red pushed back
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20:24 December 23rd, 2002
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Initially slated for this month (story), the release of Code Red - a standalone FPS crafted from the Quake II engine - has been pushed back to the middle of January 2003. To help you wait until then, check our gallery - we have 8 new screens waiting for you.
The year is 1999. The government has unveiled the technology that for fifty years had been kept secret since the crash at Roswell, New Mexico. In another fifty years, man will live in a world that is completely automated and populated by robotic assistance. Without warning, the technology that man created will turn against him... Some years later, a civilization is rebuilt by the humans surviving the brutal Mech Wars that threatened to exterminate them. As Lt Commander Joseph Hicks, you have been groomed for battle since birth. A decorated hero in the Mech Wars, you continue to serve the United Resistance Front, stationed at the Ryker Containment Facility. Recently, a number of aliens have been captured, raising many questions amongst the scientific community here. Why were these aliens coming to Earth? What secrets were the URF commanders hiding? Features: Standalone game crafted from the Quake II source Full 32 bit graphics and modern game effects Over 30 levels spanning 3 Episodes Tons of new enemies, alien and robotic 9 powerful weapons Hub level design RPG style gameplay Action packed fight sequences The ultimate 50's sci-fi atmosphere!

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