Duke Nukem Forever News

NO, no, that's not a joke. The Official Duke Nukem Forever FAQ has been updated with several new information about this FPS in the works at 3D Realms since 1997. When will it be available? Will it be released on Xbox? When will we see some new screenshots? What level is DNF's technology right now? Well, you can get all the answers right here.
Duke Nukem Forever is the upcoming First Person Shooter (FPS) from 3D Realms. It is part five in a series of PC games featuring Duke Nukem as the hero. Parts one (Duke Nukem) and two (Duke Nukem 2) were sidescrollers / platform games, and part three, Duke Nukem 3D, was an FPS. Duke Nukem 3D became one of the top selling games of all time and is a very important part of FPS gaming history; it is one of the few "legendary" titles together with Quake and Doom. Part four is the recently release 3D side-scroller Duke Nukem: Manhattan Project. There have also been console versions of Duke Nukem games, but these are not direct sequels to Duke Nukem 3D. Story: The EDF - Earth Defense Force - has been overpowered by a group of aliens, who we heavily suspect have been called to earth by Dr. Proton - the cyborg from the original Duke Nukem. As the cute blonde chick in the video tells us, "people are turning into monsters" - and we see a few guys in the video with blank, possessed eyes. So, aliens are taking over world and apparently they have captured the President. But for what purpose? We do not know yet. But we do know that there is only one person standing in the way of Dr. Proton's world domination, Duke Nukem. Who else would have the balls to handle such a task? Technical: DNF will be using an enhanced version of Epic Games' Unreal engine. The engine features editing tools, mesh animation, organic surface support, advanced AI (artificial intelligence) through it's scripting language, digital sound and music, beautiful lighting, TCP/IP support for multiplayer, and much more. It is important to note that all Unreal/Unreal-based games pretty much use the same engine, just more updated versions of it. Since the switch to the Unreal engine, DNF's programmers have added new features including a skeletal character animation system and level of detail rendering for models. The skeletal character system allows DNF's 3D modelers/animators to simply place a "skeleton" with joints and bones inside of models, use a motion capture studio to capture animations, and then use the engine to render the posed character models instead of having to animate each individual character pose in advance. This allows for multiple animations to be combined simultaneously, such as firing a weapon while ducking. In an April 1999 interview, 3D Realms' George Broussard expanded on the skeletal character system, saying, "With this, we can now integrate motion capture data easily for extremely life-like animation. You can also do all sorts of things with bones like making character's heads (or other body parts) track you. Or you can do limited IK on them, when you shoot a character in the shoulder, it can recoil and take the other bones with it." Level of detail rendering reduces the number of polygons used in models on the fly, to cut back on the total number of rendered polygons in a given scene, helping to speed up rendering. The LOD system used by DNF is Sven Technology's MRG technology.