DRIFT
© Redward Studios, 1997-2002
Game requirements:
Pentium 200+ Mhz (Pentium II recommended)
Approx. 200 MB space on hard disk
Voodoo(2) , Riva TNT/128 or geForce NVidia chipset strongly recommended
4-button 3-axis Joystick recommended
Windows 95/98
DirectX 6.0 (but no conflict with DX8.1:)
Video card that supports 640x480 resolution, 16 million colors
Tested on:
Processor
Video card
3D accelerator
Sound card
Operating System
P200MMX
S3 Virge
3dfx clone
SB Vibra 16
Win 95 OSR2
P233MMX
Tseng ET-6100
Diamond 3dfx
SB AWE 64
Win 98
P200MMX
Tseng ET-6100
Diamond 3dfx II
SB AWE 64
Win 98
P166
S3 Trio64
3dfx clone
SB AWE 64
Win 98
P200
S3 Trio64V+
3dfx clone
SB AWE 32
Win 95 OSR2 B
Celeron-266
MatroxG200
Diamond 3dfx II
SB AWE 32
Win95
Celeron-374
Riva 128
Opti ESS931
Win 98 SP1
Celeron 400
Diamond 3dfx 3
SB AWE 64
Win 2000
Celeron 400
Geforce2
SB 128
Win XP
Celeron-450
Riva TNT
SB AWE 32
Win 98 SP1
Celeron-500
Riva TNT Vanta
SB AWE 64
Win 98 SE
Celeron 900
Matrox G400Dualhead
SB Live
Win XP
Pentium III 800
Geforce 2
SB 128
Win XP
Pentium III 700
GeForce2 GTS
SB 128
Win 98 SE
Pentium III 933
Gef. Asus7700deluxe
SB live!
Win 98 SE
Game features:
Real 3D world and ship control (with drifting physics)
High performance AI
High quality, real-time calculated collision detection
Real-time lighting (2 main lights), and moving light sources (fire bullets, explosions)
Real-time 3D explosion effects (all ships haves own explosion)
Vector/rendered movies
Asteroid field, deep space
Multiplayer
28 missions with wingmen (with wingman to wingman contacts)
4 nations (1 friendly, 1 enemy, 1 pirate, and own)
1 default fighter, after more 4 fighters.
Nearest 100 3D objects (weapons, shields and equipments)
Mega-bases
Drift Controls Reference
Ship control
Arrows control ship
Ctrl Twist
‘+’/’-’ Accelerate/brake
‘[’ 1/3 speed
‘]’ 2/3 speed
‘’ stop
‘Backspace’ full speed
‘Tab’ booster:hold down to use (with Rocket drive equipment)
‘Enter’ speed of the target
Arrows on Num.pad turn viewer’s head (in internal view (F1))
Targeting
‘Q’ select next object
‘W’ select prev. object
‘E’ select nearest enemy
Shift ‘E’ select last attacker
‘R’ select nearest fighter
‘T’ select object in front of the player ship
‘G’ select next hyperspace gate
Target memory (with Target memory equipment)
Left Ctrl + ‘1’-‘4’ set target to memory
Left Alt + ‘1’-‘4’ get target from memory
Left Alt + ‘5’-‘8’ get wingman from memory
Weapons/Equipments
‘1’-‘9’ select weapons
‘/’ select next weapon
‘Space’ shoot
‘Z’ drop polar trap
‘C’ drop chaff
‘’’ cameleon on/off (mission nr. 9)
‘X’ link weapons
View
‘.’ toggle cockpit on/off
‘F1'-‘F4’ different views - some of them are for testing only
Arrows on Num.pad - turn camera in external view (F2)
- look aroud in internal view
‘PgUp’/PgDn’ Num.pad zoom in/out in external view (F2)
‘,’ toggle radar resolution (x1, x2, x3, OFF)
Misc
‘F10’ sreenshot
‘ESC’ menu
‘M’ message log
Wingman commands (alone: for the nearest wingman, with Left Shift: for all wingmen)
‘A’ attack my target
‘S’ protect my target
‘D’ help me
Joystick buttons
Joystick buttons are now configurable in the setup.