Demo: Drift When Worlds Collide
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17:23 January 17th, 2003
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After yesterday's movies, Redward kindly sent us this exclusive playable demo of Drift: When Worlds Collide, allowing you to try this cool space sim featuring "real-time lightning, real-time 3D explosion, real-time calculated collision detection, and more". Again, a big thanks to Mihaly Saranszki for all the goodies :) Gamer's Hell Local Download:
  • Drift When Worlds Collide Demo (125 MB)
  • DRIFT © Redward Studios, 1997-2002 Game requirements: Pentium 200+ Mhz (Pentium II recommended) Approx. 200 MB space on hard disk Voodoo(2) , Riva TNT/128 or geForce NVidia chipset strongly recommended 4-button 3-axis Joystick recommended Windows 95/98 DirectX 6.0 (but no conflict with DX8.1:) Video card that supports 640x480 resolution, 16 million colors Tested on: Processor Video card 3D accelerator Sound card Operating System P200MMX S3 Virge 3dfx clone SB Vibra 16 Win 95 OSR2 P233MMX Tseng ET-6100 Diamond 3dfx SB AWE 64 Win 98 P200MMX Tseng ET-6100 Diamond 3dfx II SB AWE 64 Win 98 P166 S3 Trio64 3dfx clone SB AWE 64 Win 98 P200 S3 Trio64V+ 3dfx clone SB AWE 32 Win 95 OSR2 B Celeron-266 MatroxG200 Diamond 3dfx II SB AWE 32 Win95 Celeron-374 Riva 128 Opti ESS931 Win 98 SP1 Celeron 400 Diamond 3dfx 3 SB AWE 64 Win 2000 Celeron 400 Geforce2 SB 128 Win XP Celeron-450 Riva TNT SB AWE 32 Win 98 SP1 Celeron-500 Riva TNT Vanta SB AWE 64 Win 98 SE Celeron 900 Matrox G400Dualhead SB Live Win XP Pentium III 800 Geforce 2 SB 128 Win XP Pentium III 700 GeForce2 GTS SB 128 Win 98 SE Pentium III 933 Gef. Asus7700deluxe SB live! Win 98 SE Game features: Real 3D world and ship control (with drifting physics) High performance AI High quality, real-time calculated collision detection Real-time lighting (2 main lights), and moving light sources (fire bullets, explosions) Real-time 3D explosion effects (all ships haves own explosion) Vector/rendered movies Asteroid field, deep space Multiplayer 28 missions with wingmen (with wingman to wingman contacts) 4 nations (1 friendly, 1 enemy, 1 pirate, and own) 1 default fighter, after more 4 fighters. Nearest 100 3D objects (weapons, shields and equipments) Mega-bases Drift Controls Reference Ship control Arrows control ship Ctrl Twist ‘+’/’-’ Accelerate/brake ‘[’ 1/3 speed ‘]’ 2/3 speed ‘’ stop ‘Backspace’ full speed ‘Tab’ booster:hold down to use (with Rocket drive equipment) ‘Enter’ speed of the target Arrows on Num.pad turn viewer’s head (in internal view (F1)) Targeting ‘Q’ select next object ‘W’ select prev. object ‘E’ select nearest enemy Shift ‘E’ select last attacker ‘R’ select nearest fighter ‘T’ select object in front of the player ship ‘G’ select next hyperspace gate Target memory (with Target memory equipment) Left Ctrl + ‘1’-‘4’ set target to memory Left Alt + ‘1’-‘4’ get target from memory Left Alt + ‘5’-‘8’ get wingman from memory Weapons/Equipments ‘1’-‘9’ select weapons ‘/’ select next weapon ‘Space’ shoot ‘Z’ drop polar trap ‘C’ drop chaff ‘’’ cameleon on/off (mission nr. 9) ‘X’ link weapons View ‘.’ toggle cockpit on/off ‘F1'-‘F4’ different views - some of them are for testing only Arrows on Num.pad - turn camera in external view (F2) - look aroud in internal view ‘PgUp’/PgDn’ Num.pad zoom in/out in external view (F2) ‘,’ toggle radar resolution (x1, x2, x3, OFF) Misc ‘F10’ sreenshot ‘ESC’ menu ‘M’ message log Wingman commands (alone: for the nearest wingman, with Left Shift: for all wingmen) ‘A’ attack my target ‘S’ protect my target ‘D’ help me Joystick buttons Joystick buttons are now configurable in the setup.

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