Nascar Racing 2003 Beta Demo

Sierra has released a playable demo of Nascar Racing 2003 Season, allowing you to try out this upcoming racing sim sequel by Papyrus Racing Games. The demo lets you play two tracks (Michigan International Speedway and Talladega Superspeedway) in testing session and single-race modes. Thanks: Fragland. Gamer's Hell Local Download:
  • Nascar Racing 2003 Season Demo (118 MB)
  • NASCAR® Racing 2003 Season Demo Readme File 01/07/03 [ To read this file, select Edit/Word Wrap from the menu above ] TABLE OF CONTENTS I. MINIMUM REQUIREMENTS II. GENERAL TECHNICAL ISSUES III. GENERAL GAME ISSUES I. MINIMUM REQUIREMENTS ======================= Operating Systems: Windows 98/ME/2000/XP Minimum: Pentium II 450 MHz processor 64 MB of RAM 16 MB Direct3D compatible video card 8X CD-ROM drive DirectX 9.0 or later OpenGL* 1.1 or later Recommended: Pentium III 800 MHz or higher 128 MB or more of RAM 32 MB or higher Direct3D compatible video card DirectSound compatible sound card DirectInput compatible game controller 56 Kbs modem * NOTE: The OpenGL renderer is unsupported and may not work on all cards and/or system configurations. Leaving the game's "Show Intro/Exit Sequences" option enabled may help eliminate some initialization problems on subsequent game launches. If you continue to experience problems using the OpenGL renderer it is recommended that you instead use the game's default Direct3D renderer. The following 16MB or greater 3D accelerators are not fully supported and may have issues running the game: -3Dfx Voodoo 3 and 5 Black or multi-colored bands can be seen in the lower mips of narrow textures (walls, painted lines, etc.). Additionally the OpenGL rasterizer is not supported. -Kyro II Mip problems similar to the Voodoo 3 and 5, with black or multi-colored bands can be seen in the lower mips of textures. -Matrox G400 and G450 The OpenGL rasterizer is not supported. -Savage 2000, S3 Savage 4 and ProSavage It is recommenced to disable reflections in D3D. The OpenGL rasterizer is not supported. The following sound cards have known issues: -Diamond Monster Sound MX 300 and other Aureal Vortex 2 based cards 3D Sound may have significant issues and is not recommended. -Creative Labs SB Live! and Audigy The cockpit engine sound may not always play when 3D sound is enabled. II. GENERAL TECHNICAL ISSUES ============================ INSTALL ISSUES Some users may experience "ComponentMoveData Error -113" when installing the game from a secondary CDR/RW drive. If this occurs, it is recommended that you reinstall from the system's primary CD drive. STARTING THE GAME 1) Ensure the NASCAR® Racing 2003 Season CD-ROM is in your CD-ROM drive. 2) If AutoRun is enabled: Select the "Run NASCAR® Racing 2003 Season" option. 3) If AutoRun is disabled: From the Windows Start menu, select ProgramsPapyrusNASCAR Racing 2003 Season Demo. 4) If this is the first time launching the game the 3D Configuration program will launch. 5) Use the 3D Configuration program to select the desired Renderer, Display Device, and Game Resolution. 6) After the 3D Configuration completes, the game will automatically launch. 16-BIT VS. 32-BIT COLOR Because of the large amount of textures used in NASCAR® Racing 2003 Season, it is recommended that 32-bit color only be used on video cards with 64 MB or more texture memory. Note that even for 64 MB cards 16-bit color will likely result in significantly better performance. TEXTURE MEMORY DETECTION As part of the 3D Configuration test NASCAR® Racing 2003 Season will attempt to detect the total amount of texture memory available on your video card. Note that as you increase the video resolution more memory is required for the frame buffer resulting in less for textures. If you would like to try running the game with a higher setting, you may manually edit the "TextureSetSize" value (in bytes) in the game's REND_D3D.INI (for Direct3D) or REND_OGL.INI (for OpenGL). Increasing this value above the detected value may prevent the game from dropping mip levels as more textures are loaded, but note that setting too large of a value may result in SIGNIFICANT performance hits as textures begin to swap in and out of memory. MOUSE ISSUES Using animated mouse cursors can create cursor anomalies in NASCAR® Racing 2003 Season. If you encounter problems, restore your windows mouse cursor to its default settings. Additionally some users may encounter problems using the hardware mouse cursor. If this occurs, it is recommended that you re-run the 3D Configuration Test and check the "Use Software Cursor" checkbox to use the game's software mouse cursor instead. SOUND ISSUES If you find that you have no sound in the game, it may be necessary to go to the Audio tab of your Windows Multimedia Control Panel and select the proper playback device. You may also want to disable the "Use only preferred devices" option if it is currently enabled. Additionally there are a couple of CORE.INI variables which improve the quality of sound on some sound cards. The default values are as follows: [Sound] allow_buffer_recreation=1 enable_3d_interpolation=1 force_default_buffer_size=0 You can set allow_buffer_recreation to 0 to disable sound buffer re-creation, which may ever so slightly improve performance, but at the cost of quality for some sound cards. For example, some cards such as Aureal Vortex2 based cards don't seem to work very well when this is not enabled. When 3d sound is enabled, positions of newly played sounds take some time to reach their destination. On some system this may result in sounds being played loudly for a brief moment, even though they *should* have a low volume given their distance from the listener. The enable_3d_interpolation setting can help to work around this problem. If a system properly (instantly) sets the 3d position of a sound, then this solution, when enabled, might make the sound seem to "fade-in", so setting this to 0 would be called for in those systems. The force_default_buffer_size setting default sound buffer read-ahead size to a given value, defined in 1/36 second increments, which may help sound issues on Win2000 machines. USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS By default NASCAR® Racing 2003 Season will run at highest priority. This is perfectly fine for most users, however if you experience problems using Microsoft's Game Voice or other similar programs you may need to force NASCAR® Racing 2003 Season to run at a lower priority by adding a "-kh0" (that's dash K H Zero) command line parameter to the shortcut: "C:PapyrusNASCAR Racing 2003 SeasonNR2003.exe" -kh0 III. GENERAL GAME ISSUES ======================== CREATING A PLAYER When NASCAR® Racing 2003 Season is first launched you will be taken to the Controls screen where you will calibrate and assign your driving controls. Once this has been done, you'll be able to hit the track in either Testing or Single Player mode. Note that if you wish to customize your player, you will first need to visit the Player Info screen where you can fill in the First and Last Name fields and select the car you wish to drive. DIRECTINPUT JOYSTICK DRIVER If you have a DirectInput joystick/wheel and you can't calibrate it in NASCAR® Racing 2003 Season, exit the game and ensure that the device is properly set up and calibrated in the Windows Game Controllers Control Panel applet. OPTIMIZED JOYSTICK DRIVER In addition to DirectInput support, NASCAR® Racing 2003 Season also includes an optimized joystick driver. The optimized driver may provide more precise joystick input than can be obtained with DirectInput, but is only compatible with standard PC joysticks. Note that joysticks which are designed for DirectInput, such as USB or ForceFeedback controllers, will not work with the Optimized driver. GEARBOX SELECTION NASCAR® Racing 2003 Season offers 3 different gearbox choices. In Sequential mode controls assigned to the Shift Up and Shift Down commands are used to change gears in the following sequence: reverse, neutral, 1st, 2nd, 3rd, 4th. In Direct Selection mode, you may assign a control to shift directly to any gear, or to neutral. The H Pattern mode is intended for use only with controllers featuring a gated shifter such as the ActLabs RS Shifter. In this mode, you may shift directly to any of the forward gears as well as to reverse gear. Once the shifter is moved out of an assigned gate, the transmission will shift to neutral automatically. DRIVING AIDS "Anti-Lock Brakes" equips your car with an anti-lock braking system. While anti-lock brakes make the car easier for the novice driver to control, the experienced driver will be able to brake more efficiently with this option turned off. NOTE: If braking has been assigned to a button or a key rather than a controller axis, this aid will be turned on and cannot be turned off. Otherwise, the car would be very difficult to control while braking. "Automatic Shifting" equips your car with an automatic transmission. The automatic transmission shifts more slowly than its manual counterpart, resulting in slower lap times for the experienced driver. "Automatic Clutch" equips your car with an automatic clutch. While the manual clutch can provide greater shifting precision, it requires proper heel and toe downshift technique and therefore is recommended only for experienced users. The manual clutch is not available if Automatic Shifting has been selected. "Traction Control" equips your car with a traction control system. While traction control makes the car easier for the novice driver to control, the experienced driver will be able to accelerate and corner more efficiently with this option turned off. NOTE: If the throttle has been assigned to a button or a key rather than a controller axis, this aid will be turned on and cannot be turned off. Otherwise, the car would be very difficult to control while accelerating. "Show Ideal Racing Line" causes the ideal racing line around the track to be highlighted. This line is a guide for the fastest racing line around the track, and is color coded red and green to indicate braking and acceleration zones. The aid may be turned on or off while in the car by pressing the R key. "Steering Assistance" makes it more difficult to spin the car. This aid is particularly useful for novice drivers and for those who are steering with buttons or the keyboard, but disabling it will provide greater steering precision. NOTE: The level of steering assistance (0-100%) can be set through the Advanced Controller Options dialog. KEYBOARD DRIVING CONTROLS By default NASCAR® Racing 2003 Season only allows keyboard driving controls to be assigned to the numeric pad keys so as to prevent them from interfering with the in-car chat functionality. Many laptop users may not have numeric pads, so it is possible to override this and allow any of the normal keyboard keys to be assigned as driving controls. Note that, for example, if you were to assign throttle to the B key, that you would not be able to type the letter [b/B] in a chat message while you were out driving. Each time you pressed the B key, you would engage the throttle. You can enable this feature in the Advanced Controller Options dialog on the game's controls screen. SPEED SENSITIVE STEERING By default, NASCAR® Racing 2003 Season uses a speed-sensitive steering ratio such that at low speeds your steering ratio will be set to somewhere between 7:1 and the ratio defined in your car setup. NASCAR® Racing 2003 Season does this to make it possible to exit your pit stall when pit road is crowded. You can disable this feature in the Advanced Controller Options dialog on the game's controls screen. CAR SETUPS Each players' car setups in are stored in individual track directories located in "PapyrusNASCAR Racing 2003 SeasonPlayersPlayer__NameSetups". TAKING SCREENSHOTS At any time within the game you may press the PrintScreen button on your keyboard to take a screenshot. These will be saved into your NASCAR® Racing 2003 Season directory as sequentially numbered TGA files (NR2003ss001.TGA). These files may be viewed in most 3rd party image viewers. SAVING AND VIEWING REPLAYS Replays can be saved from the Race Weekend screen by clicking on the folder icon under the 3D window. You will be prompted for a filename. To view the replay later, or to view replays which you have obtained from other players, select View Replay from the Main Menu. Replays are stored in the Replay directory in the "PapyrusNASCAR Racing 2003 Season" directory. To view replays obtained from other players, simply copy them into the Replay directory before starting the game. REPLAY CONTROLS KEYBOARD SHORTCUTS C - Change to Next Camera V - Change Focus to Next Driver CTRL+N - Unfocus Current Camera from Driver CTRL+V - Change Focus Back to Player Car SHIFT+C - Change to Previous Camera SHIFT+V - Change Focus to Previous Driver Keypad1 (END) - Fast Forward to End Keypad4 (Left Arrow) - Frame Rewind Keypad5 - Play/Pause Keypad6 (Right Arrow) - Frame Advance Keypad7 (Home) - Rewind to Start Keypad8 - Slow Motion Mode SHIFT+Keypad4 - Rewind SHIFT+Keypad6 - Fast Forward Keypad. (Del) - Switch to Live Feed Mode S - Display Standings (Full-screen replay only) Space - Toggle On-screen Display of Replay Controls Note that all of the replay keypad shortcuts listed above may not function properly if NumLock is enabled on your keyboard. If you experience problems, it is recommended that you turn off NumLock. DRIVING CONTROLS KEYBOARD SHORTCUTS ESC - Open ESC menu (Use Arrows and ENTER to Navigate) F1 through F9 - Pit Service Controls (Use Arrows and SPACE to Navigate) PageUp & PageDown - Change Driving Views PauseBreak - Pause Game PrintScreen - Take Screen Shot F - Toggle Framerate Counter G - Toggle Gauges in External Driving Views H - Display Keyboard Shortcuts M - Toggle Mirror Detail Level N - Toggle Car Interior Display in Mirror O - Toggle Trackside Object Detail Level S - Toggle Speed/Gear/Flag Indicator V - Change Focus to Next Driver (Car must be stopped) CTRL+V - Change Focus Back to Player Car SHIFT+V - Change Focus to Previous Driver (Car must be stopped) CTRL+I - Toggle Lap Info Messages CTRL+L - Check Leader Position SHIFT+R - Return to Pit SHIFT+T - View/Reset Tachometer Telltale F11 - votes yes (issues !yes chat command in response to multiplayer poll) F12 - votes no (issues !no chat command in response to multiplayer poll) PITTING When pitting, use the animated pit sign as a guide to position the car for an optimal stop. If you are too far forward in the stall or not close enough to the sign you will not receive service, and in order to receive left side tires you must take care to not stop too close to the inside pit wall. CONTROLLING REPLAY MEMORY By default NASCAR® Racing 2003 Season will try to use a much free memory as is available for replays. This should be fine for most users, however if you find that you need to force this to a larger value to save longer replays, or wish to force it to a smaller value if performance is suffering, you may edit the "replayMemoryOverride" value in [Replay] section of CORE.INI. This value is in KB, so for a 64MB replay buffer you would set this value to 65,536 (64MB x 1024KB/MB). Note that when NASCAR® Racing 2003 Season is run as a dedicated server only a minimum 512KB of replay buffer will be used to maximize performance and minimize the load on the server. If you wish to save replays from a dedicated server you will need to override this value. TEXTURE COMPRESSION IN THE PAINT SHOP By default, NASCAR® Racing 2003 Season's Paint Shop will save files using DXTC (DirectX Texture Compression). This reduces the texture memory requirements for the car textures by a nearly 4:1 margin, allowing more high detailed car textures to fit in the same amount of memory. If you would prefer that the Paint Shop not compress the car textures when they are saved, edit the save_textures_with_compression line in your PLAYER.INI, changing the 1 to a 0: [Paintkit] save_textures_with_compression=1 ; Enable texture compression on saved textures. Sierra Entertainment's end user license agreement, limited warranty and return policy is set forth in the EULA.txt, found on the CD, and is also available during the install of the product. Copyright (2003 Sierra Entertainment, Inc.)