Cleric screens #4

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21:25 January 25th, 2003 - 2125 Views
The official Cleric website has been updated with 5 new screenshots (also viewable in our gallery) of this first person survival horror game. Developed by Plutonium Games, the game is slated to be released in 2004 for the PC. Cleric still doesn't have a publisher, but a playable demo should be available soon. Thanks Tommy for the tip :)
In Cleric, you play a former priest in a small 16th century Russian town. You start out having no faith in god, and, throughout the course of the game, begin to develop a closer relationship with him, as well as several other pagan gods you encounter. As you develop these relationships, you are granted greater powers in the form of miracles or curses. It is by the use of these miracles and curses that the player must accomplish the many tasks set before him. The player will also have holy symbols or totems for each god. Each symbol has a special power. For instance, the player’s initial symbol may be used to turn undead. Conversely, the holy symbol of the god of the sea and wind will cause confusion in your opponents, either causing them to flee or fight one another. Other god’s symbols do equally exceptional things. Each god has restrictions that must be followed to keep the player in “favor” with that god or goddess. For instance, Paragonis does not permit the player to kill living things with his own hands. This forbids the use of weapons. Using a weapon will inflict a loss of “favor” with Paragonis. The goddess of fire and earth does not permit healing of any kind, as it is a sign of weakness to her, and will therefore result in “favor” loss to her. The player will be required to juggle the different gods as carefully as possible. Using the miracles of one god may upset another, etc. While Cleric was not meant to be a First-Person shooter, in which the only goal is to run around and kill everything that moves, there will be some FPS action. There will also be a considerable amount of puzzle solving and NPC interaction using conversation trees that directly affects the outcome of the game. Some conversations and the responses the player uses may even affect how the gods feel about the player. In the end, Cleric will be a game of great depth and interaction in a dark, cold world of betrayal and the choices of good and evil.