"Project IGI2: Covert Strike - SINGLE PLAYER DEMO"
12/02/2003
I. INSTALLING THE DEMO
II. RUNNING THE GAME
III. CONTROLS
IV. HARDWARE REQUIREMENTS
V. KNOWN ISSUES
I. INSTALLING THE DEMO:
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Run 'setup.exe' making sure that the file 'dsetup.dll' is in the same directory.
You will be prompted for your choice of language for the installer program - select it from the drop-down list.
You will then be asked to enter the directory you wish to install the game to.
II. RUNNING THE GAME:
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After you install "Project IGI2: Covert Strike - SINGLE PLAYER DEMO" there will be an "IGI 2 SP DEMO" shortcut on your desktop. Double-click this to start the game.
Alternatively you can start the game by going to: Start Menu -> Programs -> Codemasters -> IGI 2 Demo -> Play IGI 2 Demo.
III. CONTROLS:
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Control A Control B
Movement:
Move Forwards W Arrow Up
Move Backwards S Arrow Down
Move Left A Arrow Left
Move Right D Arrow Right
Turn Left X
Turn Right C
Jump SPACE NumPad 0
Crouch Left SHIFT Right CONTROL
Raise Stance Q INSERT
Lower Stance Z DELETE
Toggle Walk/Run CAPS LOCK END
Actions & Equipment:
Action E Right SHIFT
Peek Numpad .
Binoculars B HOME
Zoom In H Mouse Wheel UP
Zoom Out N Mouse Wheel DOWN
Thermal Goggles T PAGE UP
View Map M NumPad ENTER
View Log L
View Objectives O
Contact IGI HQ I
Quick Load F7
Combat:
Fire Left CONTROL Left MOUSE BUTTON
Alternate Fire Right MOUSE BUTTON
Next Weapon F ]
Previous Weapon V #
Reload R RETURN
Drop Weapon G PAGE DOWN
Select Primary Weapon 1 NumPad 1
Select Sidearm 2 NumPad 2
Select Knife 3 NumPad 3
Select Grenades 4 NumPad 4
Inventory 0 NumPad /
IV. HARDWARE REQUIREMENTS:
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(i) Minimum Requirements
(ii) Recommended Requirements
(iii) Supported Graphics Cards
(i) Minimum Requirements
Windows 98/ME/2000/XP
DirectX 8.1
Pentium III or Athlon at 700Mhz
128Mb RAM
Supported 32Mb Graphics Card
DirectX 8.1 Compatible Sound Card
8x CD-ROM
1.9Gb Hard Disk Space
(1.4Gb for game, 500Mb free after installation)
(ii) Recommended Requirements
Windows 98/ME/2000/XP
DirectX 8.1
Pentium 3/4 or Athlon at 1.2Ghz
512Mb RAM
Supported 64Mb Graphics Card
DirectX 8.1 Compatible Sound Card
32x CD-ROM
1.9Gb Hard Disk Space
(1.4Gb for game, 500Mb free after installation)
(iii) Supported Graphics Cards
3dfx Voodoo 4/5
ATI Radeon, Radeon 7xxx/8xxx/9xxx
Matrox G400, G450, G550, Parhelia
Nvidia Riva TNT 2, GeForce 256/2/3/4
SiS Xabre
III. KNOWN ISSUES:
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1. ATi Radeon 8500
DESCRIPTION: Game displays graphical distortion with Force Software Vertex Processing set to YES. There may also be graphical issues with Radeon 7200, 7500 cards.
SOLUTION: Graphical options must have Force Software Vertex Processing to YES in order to run the game with this card with the latest drivers. Unfortunately this causes graphical errors.
2. Uninstaller doesn't remove entire game
DECRIPTION: When the game is uninstalled, the igi2.exe is left behind.
SOLUTION: Delete the file manually.
3. Terrain morphs as the player moves around/distant players seem to be walking in the air
DESCRIPTION: As the player walks around they see the landscape stretching and growing in the distance.
SOLUTION: Increase the terrain detail level by using Terrain Detail slider in the Graphics Configuration menu. (Available only when Graphics Detail is in Custom position)
4. Game locks up/reboots PC on loading a level with Radeon cards
DESCRIPTION: Game locks up or reboots machine immediately after a level is loaded when using ATI Radeon 8500, 9000.
SOLUTION: Install latest Catalyst drivers. If it is not possible, enable "Force Software Vertex Processing" in the Graphics Configuration menu.
5. Terrain and water have wrong colours or texture flickering
DESCRIPTION: Terrain or water have incorrect colours or texture flicking on nVidia GForce3 or GForce4 Ti.
SOLUTION: Make sure that "Force Software Vertex Processing" option in the advanced options menu is unchecked.
6. Slow framerate on Voodoo 5
DESCRIPTION: Choppy framerate, big slowdowns when running the game on Voodoo5.
SOLUTION: Set "Disable texture compression" option in the advanced options to "No". Pull "Texture detail" slider menu to the left in order to decrease texture resolution.
© 2003 Innerloop Studios and The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark owned by Codemasters. "Covert Strike"(TM) and "GENIUS AT PLAY"(TM) are trademarks of Codemasters. IGI(TM) is a trademark of Innerloop Studios. Developed by Innerloop Studios. Published by Codemasters. All other copyrights or trademarks are the property of their respective owners.