As a follow-up to their recent "Point, Shoot – Win!" contest, which invited gamers to submit images of their homes for possible inclusion in
Cities XL (
story),
Monte Cristo has launched today an extensive
blog post, describing the process of recreating the winner's real-world home within the game. On Cities XL website, artist Kirill Bozhok from Monte Cristo's Kiev studio walks readers through the step-by-step process of taking images of a home and converting them into a full 3D model, complete with realistic textures, environmental effects and lighting. The new blog post includes images that illustrate each step of the process as it is explained. A new batch of screenshots has been inserted in our
gallery.