Terminal Reality and Gathering of Developers Conjure up Ghoulish Sprits and Spine-Chilling Gameplay with the Release of the PC Game Nocturne
Realistic 3D Action Horror Game Ships Nationwide
Dallas, TX, October 28, 1999 - Computer game developer Terminal Reality and developer-driven computer game publisher Gathering of Developers today unleashed Nocturne, the highly-anticipated 3D action horror PC game. Nocturne plunges gamers into dark, ominous worlds in which they must face and battle macabre monsters, tormented spirits and evil enemies. The game uses Terminal Reality’s proprietary Nocturne engine to produce a full-fledged cinematic experience. Available at stores nationwide for a suggested retail price of .99, Nocturne is rated for Mature audiences only (M) and features a parental advisory sticker warning potential buyers of its content. Nocturne also contains an in-game switch whereby adult language, nudity and bloodshed can be turned off. A Teen version of Nocturne will also be available in which the adult content has been removed.
"In order to frighten someone, you have to convince them that what they're experiencing is real. The Nocturne engine supports real-time lighting, shadows, and fog effects and incorporates them into the storyline and gameplay to create a constant state of suspense," said Mark Randel, president of Terminal Reality and Nocturne lead programmer. "Nocturne will make player's darkest nightmares come true and scare the living hell out of them."
Nocturne places gamers in a world of dark brooding shadows, suspense and terror. President Theodore Roosevelt, in an effort to counteract the growing presence and possible threat of paranormal forces and supernatural creatures, created a special investigation bureau unofficially dubbed the Spookhouse. Assuming the role of a Spookhouse agent, the player will hunt monsters, uncover precious relics, rescue innocents, prevent supernaturally-triggered catastrophes and foil the misbegotten plans of diabolical geniuses all over the world.
Nocturne’s gameplay takes the player through cinematic landscapes ranging from a small western town to the deepest bowels of hell. Players are thrown into a world of utmost realism where they find themselves surrounded by dense moving fog and the gleaming red eyes of the darkest monsters of myth and legend. Gamers manipulate lights, shadows and the objects that influence them to solve puzzles, kill monsters and attain items as they strive to complete four episodic missions. Each mission is presented as a self-contained cinematic episode with its own internal and separate story. Cut scenes acclimate players to each episode and situation.
The Nocturne engine allows for true, real-time multiple-source lighting and supports accurate illumination and shadow casting. The game supports over 1 billion colors on the screen at once in 32-bit color mode and also offers 16-bit color rendering. Also included is Terminal Reality's proprietary Nocturne Audio Engine supporting 3D positional audio and Dolby Pro Logic surround sound. The audio engine was engineered for true 3D sound and reacts to moving objects, distance, and environment. Nocturne also has exclusive support for Creative Labs' Environmental AudioÃƒ”.
The Gathering is supporting Nocturne with a comprehensive radio, print and online advertising campaign aimed at hardcore and casual gamers with print ads running in gaming magazines including Computer Gaming World, Computer Games Magazine and PC Gamer, and men's publications such as Details and Playboy. Nocturne short films, depicting the game's storyline and suspense, have been released periodically over the past few months. These trailer AVIs and two playable Nocturne demos can be downloaded at www.nocturnegame.com. In addition, the title is being supported with a variety of marketing and sales promotions including special premium promotions at specialty retailers, selected e-tailers and at The Gathering's own Web store www.godgames.com/store. Nocturne will be unveiled by The Gathering and Terminal Reality at a press event in New Orleans today.
Nocturne has been turning heads since its first major public unveiling at the 1999 Electronic Entertainment Expo where it was noted for its killer technology. Spin Magazine noted that "they can't wait to get their hands on this one." Adrenaline Vault calls it "gaming at its best." C/Net GameCenter recently chose Nocturne as a "Hot One" in its annual Fall Harvest pickings. Entertainment site Checkout.com notes that " Nocturne's genius resides in the use of shadows and darkness," and "it's sick and twisted fun." CNN.com accurately describes Nocturne as "the Blair Witch Project of computer games."
Minimum System Requirements:
Pentium MMX, Celeron, Pentium2, Pentium3, or Athlon at 233HHz or higher
64MB RAM (96MB for 3D Acceleration)
500MB hard disk space
Recommended System Requirments:
Celeron, Pentium2, Pentium3, or Athlon processor at 400MHz or higher.
AGP video port
Matrox G200/G400, TnT, TnT2, Rage 128, or Savage3D
1GB+ hard disk space
Sound Blaster Live!