Project IGI 2 ships in NA

Codemasters announced today that its stealth-based, first-person shooter, IGI2: Covert Strike, has shipped to North American retail outlets nationwide - with a SRP of $39.99. The sequel to developer Innerloop Studios AS Project IGI: Institute for Geotactical Intelligence, IGI2: Covert Strike "boasts an action-packed single player campaign featuring enhanced AI; a diverse range of weaponry; and a newly implemented save system". Two demos are available here (singleplayer) and here (multiplayer).
IGI2: Covert Strike ships Global videogame publishing powerhouse, Codemasters, announced today that the company¹s stealth-based, first-person shooter, IGI2: Covert Strike, has shipped to North American retail outlets nationwide - with a SRP of $39.99. The sequel to developer Innerloop Studios AS¹ award-winning Project IGI: Institute for Geotactical Intelligence, IGI2: Covert Strike boasts an action-packed single player campaign featuring enhanced AI; a diverse range of weaponry; and a newly implemented save system. Players take on the role of British covert operative, David Jones, a former SAS soldier now working for the secret U.S. military organization, codenamed OIGI¹. Set immediately following the events of the first game, Jones engages in top-secret military operations by infiltrating airbases, harbors, and secret government installations located deep within enemy territories. Additionally, IGI2: Covert Strike offers intense team-based multiplayer action with up to 16 players online and 32 players via LAN. Gameplay pits IGI operatives against terrorist groups from around the globe, with several objectives including hacking data satellites; launching space shuttles; bombing oil refineries; and escorting convoys. Reconnaissance elements provide for a new style of FPS multiplayer gaming, blending stealth and surveillance with action and gunplay. With an arsenal of over 30 authentic firearms, IGI2: Covert Strike¹s weaponry will feature a gun ballistics system, based on real-world data. Using a comprehensive physics engine, the ballistics system simulates a range of weapon effects including material penetration; fire-rates measured in rounds per minute; hit damage calculated via muzzle velocity and bullet calibre; and real-world capabilities that are accurately simulated including weight, clip capacity, reload times and range. * World-wide rights excluding Scandinavia