Death Ball v1.6
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23:29 March 7th, 2003
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Shortly after the previous release (story), a new version of DeathBall is now available for download, bringing this popular Unreal Tournament 2003 mod to v1.6. This new release is described as "a step back to the roots. We take the good things from 1.3b, 1.4b and 1.5 and put them together" (read full story for details). Gamer's Hell Local Download:
  • Death Ball v1.6 (Full) (46 MB)
  • Death Ball v1.6 (Update from v1.5) (10.5 MB)
  • V1.6 Gameplay: -This is very advanced, only for pr0s: Sprinting (by default turned off) added. Use the "walk" button to sprint. In the lower left corner of your hud is a stamina bar, showing how much sprint power you have left. It's always recharging when you are not sprinting. You cannot jump during a sprint (could be abused in an awful way). Jumping also substracts from your stamina. You can still jump with 0 stamina, but you cannot sprint any longer. -Ball does NOT any longer curve after it bounced off of the wall or after it was volleyed. -Dead ball (not moving) is now not owned by a team anymore. -Volleyradii: 290 for friendly ball (same as 1.5), 260 for enemy ball (was 290 in 1.5 but the result was a big spammage) -Keeper Volley latency lowered from 1.2s to 0.6s -Keeper Volley radius lowered from 290 to 200 -LAG gone? TNSe:"everything looks a bit smoother now after I found the bug epic added :x" Other: -Charge up sound radius lowered to 75% -Score limit working again (can be blamed on epic and their last patch according to our coders) -Banana is now an option (off by default) -Ball no more rotating "like a madman on crack" Maps: -Cube now has detail settings. Choose "Normal detail" in your Settings/Details to get a low polycount. "High detail" will get you all (less than the previous version tho).

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