Good ole' Mortyr will have a sequel that will be definitely able to compete with other FPP up-to-date games.
Here is a list of changes in our new Mortyr II WIP version.
- characters run around with proper shadows.
- limbs animation corrected (heads are now in proper place ;)
- bullets leave smoke tracks.
- grass and rocks improved.
- mesh building now fully converted to 'carmack' method.
- shadows optimised.
- particle animation optimised (blood splats - whoa!)
- extra trash implemented (makes the enviroment look more 'messy' like it should be)
- models tracks fully implemeted with their AI.