Electronic Arts announced today that DICE has turned to NVIDIA PhysX technology to give gamers never-before-seen sense of movement and perspective in Mirror's Edge, a first person action adventure now available for PS3 and Xbox 360 - the PC version will be released in January 2009. With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real affects of wind, weapons impact, and in-game movements. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles.