Majorem Ltd. has released a few new
screenshots of
Ballerium, showcasing the new unit types (air and cannon units) in this upcoming persistent MMPORTS (Massive Multiplayer online Real-Time Strategy Game). Scheduled to enter beta testing next month, the final release is set to occur Q4 2003. Read our
interview with
Eyal Netanel, Lead Designer, for more details about the game.
March 30, 2003 - Majorem Ltd. (www.majorem.com) is pleased to announce the addition of new unit types to Ballerium (www.Ballerium.com).
New screenshots showing the new air and cannon units can be seen on Ballerium's gallery (www.Ballerium.com).
The new units are the first two in a line of units that will be added to the seven original races of Ballerium. These units can be purchased at cities across Ballerium, in the local Smitium of each such city.
Like everything else in Ballerium, the prices of the new units will be determined according to the players' demand of those units, imposing a perfect balance in the game.
About Ballerium
Ballerium is a Massive-Multiplayer-Online-Realtime-Strategy-Game, or MMORTS. Never heard of MMORTS’s before? That’s because there aren’t any around. Yet. Massive-Multiplayer means that a LOT of players can play Ballerium at the same time. How much is a lot? A lot means a potentially infinite number of players, with the estimated number being around hundreds of thousands of players. Online means that the game and its world are persistent – the game is always “on,” with players connecting and disconnecting whenever they want, through an internet connection. And while a player is offline, the world continues to exist and evolve. Realtime-Strategy means that it is a strategy game, in which each player defines his or her own goals, and the ways by which to achieve them – acquiring and using resources, building armies and waging wars, with everything happening in real-time, and not on a turn-by-turn basis.
Unlike existing online games, Ballerium is a strategy game – a player can control a large number of units, rule cities, build castels, and wage wars. Players can also band into larger organizations – clans, hordes, governments. The game also supports a potentially infinite number of players – all playing on the same world, and not on different game servers. When a player is offline, he or she does not “disappear” from the world, but instead is controlled by the AI, according to general guidelines he or she may set. That way the world is truly “persistent,” and players enjoy a high level of realism. It is also set in a unique world, especially created for this particular game.