C&C Generals v1.05 Patch

Electronic Arts has released a new patch for C&C Generals, bringing EA Pacific's 3D RTS to v1.05. The update adresses the following issues: stat recording inaccuracy, US Barracks exploit, Buggy Missile Tracking after upgrade, GLA Fast Build bug, and more (read full story for details). Thanks: Blue's. Gamer's Hell Local Download:
  • C&C Generals v1.05 Patch (English) (10 MB)
  • C&C Generals v1.05 Patch (German) (10 MB)
  • C&C Generals v1.05 Patch (French) (10 MB)
  • Version 1.5 Issues addressed: 1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen. 2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed. 3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy. 4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably. 5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times. 6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously. 7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that “phantom” users wouldn’t be seen in misc. lobbies. 8. GENERAL BALANCING ISSUES: • Bug fixed in MiG damage code where upgraded napalm did too much damage to targets. • GLA Bomb truck health up from 220 to 250. • Worker health up from 100 to 140. • Tunnel Network gun damage increased from 10 per shot to 15 per shot. • Overlord build time increased from 20 to 25 seconds. • Scorpion Tank now builds in 10 seconds instead of 14. • GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.) • Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)