Combat Mission 2 v1.03 Public Beta Patch
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17:31 April 7th, 2003
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Battlefront.com has issued a new beta patch for Combat Mission 2: Barbarossa to Berlin, bringing this strategy title to v1.03b. Please note that your copy of CMBB must already be patched to v1.02, and that this Beta Patch will NOT WORK with the CDV European release, it is intended only for the Battlefront.com version. A full 1.03 patch (non-beta) will be released in the future for both Battlefront and CDV versions. Read full story for details. Gamer's Hell Local Download:
  • Combat Mission 2 v1.03 Public Beta Patch (2.25 MB)
  • Combat Mission: Barbarossa to Berlin 1.03 Public Beta README This program will install the Combat Mission: Barbarossa to Berlin v1.03 Public Beta Patch to your computer. Since this release is a PUBLIC BETA release we STRONGLY suggest you backup your current Barbarossa to Berlin.exe file before applying this patch! Your copy of CMBB must already be patched to version 1.02 before applying this patch. Failure to do so may cause your game to no longer run properly. European Version Warning: This Beta Patch will NOT WORK with the CDV European release, it is intended only for the Battlefront.com version. A full 1.03 patch (non-beta) will be released in the future for both Battlefront and CDV versions. In-Progress PBEM Note: * PBEM games in progress must be saved as save-game files and reloaded into v1.03 before PBEM can continue. MODIFICATIONS: * Ordnance aims better at soft targets just behind the crest of a ridge (i.e. on a reverse slope). * TacAI is smarter about having a tank prioritize facing its front armor toward an enemy before opening fire on that enemy, if getting the front armor oriented is more helpful than shooting. * Chance of permanent immobilization after bogging is slightly lowered. * Very slight reduction to tungsten penetration values, and a slight increase in the TacAI willingness to use tungsten even if the weapon has a large amount of AP on hand. UNIT DATA CHANGES/FIXES/ADDITIONS: * BA-20 armor sloped and increased to 10mm. * Romanian 81mm mortar has correct blast value. * Several Romanian aircraft added and data updated. * For the British 2-pounder tank cannon, Soviets receive HE ammo starting April 1943, and APHV ammo (standard AP shot but with slightly increased muzzle velocity) from January through May 1943 (switch to APCBC after). * Soviet 76.2mm ZiS-3 field gun may use canister ammunition. * Regimental SMG Company added to Soviet Guards Infantry TO&E BUG FIXES: * Captured units may not "follow vehicle". * Escaped prisoners don't show their former weapons in the "gun rack" interface. * Icon/profile graphics added for BT-2 and Pz 38(t) E/G. * Position of MG gunner in SPW 251/16 adjusted slightly. * The 'short' 75mm German gun can knock out a wooden bunker. * AAA vehicles fire at aircraft correctly. * Hungarian M39 rifle has proper graphics. * Small fixes made to models for Matilda II, SPW 251/16, and BT-7M. * German 28mm Heavy Antitank Rifle graphical model is larger. * Corrected a problem where a waypoint added by the TacAI in avoiding an obstacle could "float" above the ground. * Troops imported into a QB have ammo reloaded but only to the percentage set in the QB parameters. * Corrected a rare problem where it was possible to discover unspotted barbed wire with the LOS tool if the wire was placed near a boundary of woods and other terrain. * Prisoners will not cause units to balk at "friendly fire" (this prevents a gamey issue). * Random settings in the QB generator won't combine armor force types with division types that have no armor (like Partisans). * Corrected a problem that sometimes caused two players in an operation to be shown different victory results. * Fixed a rare problem where a unit could fire a heavy weapon and not show muzzle flash/smoke. * Soviet crews show the proper Soviet pistol graphic. * Corrected a problem that sometimes caused a fire to grow larger (or not) depending on how many times the action was replayed. * Corrected a problem where a split squad could replenish more "healed wounded" casualties between battles in an operation than they should, resulting in an "extra man". * Fixed a rare problem that could cause loading a PBEM file to crash the game. * Corrected a problem where the casualty tally could be slightly incorrect in cases where a PBEM game was ended by a cease-fire or surrender in a turn where a vehicle or gun crew was just about to bail out. * Corrected a problem in the 'gun rack' interface that would sometimes not show the right MGs for a misidentified vehicle. * Split squads don't have direct negative effects on global morale or victory points. * Split squads don't cause large miscounts of casualties at end of battle. * Somua S-35 model places passengers properly. * When you 'reset' an artillery strike it remembers whether the original plan was for a wide pattern or not. * (French version) In editor, the Operations Parameters screen, the Battle Window size control has its "minus" button.

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