Toronto, Canada, April 9, 2003 - DreamCatcher Interactive Inc. today announced a deal to publish SuperPower 2 for the PC. Created by GolemLabs, the game is expected to ship in late 2004. SuperPower 2 gives gamers ‘God-like’ powers as they seek world domination. The game demands intelligence, political-savvy and a touch of guile to succeed! With the addition of multiplayer support, the game also brings a new edge to the genre. SuperPower 2 further improves on the original with new 3D graphics, improved missions and a wickedly intelligent A.I.
“As our first non-adventure release, Superpower admittedly had some technical shortcomings, but was a surprise hit for us in 2002,” commented Richard Wah Kan, CEO, DreamCatcher Interactive Inc. “Sales for the game are approaching the 100,000 unit mark, so obviously the game-play and subject matter struck a chord with strategy gamers.”
Another major development is the shift in emphasis from gamers adopting a nation, to becoming an individual character. With this flexibility, players become engrossed in the political, military, economic and social battles that ensue. Much like its predecessor, SuperPower 2 uses real-world census and military data.