Age of Wonders v1.1 Patch
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21:34 November 26th, 1999
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Triumph Studios and Epic Games have released the first patch for the US version of Age of Wonders. The patch (v1.1) fixes game play issues, some system dependent bugs and adds features like box-select for units and a visibilty toggle for mutli-player tactical combat (read full story for details). Download:
  • Age of Wonders v1.1 Patch (US) (3.8 MB)
  • What's New in Version 1.1 BUG FIXES: AI: - AI in both World and Tactical modes has been enhanced - World AI sometimes produced "AI Exception" errors - World AI sometimes refused to end it's turn - World AI sometimes attacked allied players General: - On some systems, the game ran significantly slower than it should - Sometimes the game would slow down for no apparent reason - Sometimes the game would not exit to Windows properly - Sometimes sounds would not play properly, producing "clicks" - Resolution-Switching sometimes crashed or redrew incorrectly - Ice Storm was in the Air Sphere instead of the Water Sphere - Losing a Campaign scenario and replaying it could give the player extra Magic Spheres - In the Unit Window, selecting an ability, and sorting the ability list didn't remove the "Use Ability" button - In the File Dialog, sorting on filename didn't always sort correctly - In the Campaign Leader-Selection Dialog, the buttons sometimes redrew incorrectly - In the Campaign Transfer Dialog, Unit's medals did not display on the rightmost page Global: - Movement involving multiple caves and/or teleportes sometimes caused the game to lockup - Death Mastery sometimes crashed - Merging a boat carrying units with a flying party caused the units in the boat to drown - Leaders could disappear from the map if their Morale dropped too low - Path of Frost would disappear under the unit causing it, if it didn't move for 2 turns - A previously killed Hero sometimes reappeared later in the same scenario or campaign - Upgrading a city would cause it's production queue to rearrange - Migration wasn't cancelled after taking over a city - In Classic-Turns, Diplomatic messages sometimes popped-up during other player's turns - Building a Watchtower or Shipyard did not always cause them to work properly - Teleporters on the Surface could be razed with only one unit - Walled 4-hex cities could not be entered to enable WarMode - Rebuilding a Mine or Node caused their income to become available before they were finished being rebuilt - Ground units could force Tactical Combat with flying units - Items with Movement Abilities (Free Movement, etc) did not give their abilities to their owner - Exploration Sites could be selected when not in visual range Tactical Combat: - When a unit was incapacitated (Frozen, etc) during a Free-Strike, it continued to move - If a player fled with a transporter carrying unit(s), TC would never end - Floating units could move over obstacles and walls - Recall Spirit and Animate Dead charged much more mana than they should have - Movement Paths treated the last step of a Melee or Touch path as if it were subject to Free-Strikes - Stunned was sometimes removed too soon Multi-Player: - In Classic-Turns, entering combat locked the game up - In Simultaneous-Turns, when one player ended their turn as another started a Tactical Combat, the game never allowed the first player to end their turn - In Hotseat games, when attacked by the AI, players were forced to fight using Automatic Combat - In TCP (Internet) and IPX (LAN) games, in the Scenario Setup screen, Ping times didn't display properly - In PBEM games, when fighting Independent parties, players were forced to fight using Automatic Combat Editor: - When changing the AI's Behavior, it would reset to the default - Cutting and Pasting of Random Items would cause the Editor to crash GAMEPLAY CHANGES: - All Combat Spells have been given +1 ATT - The following spells have been given an -additional- +1 ATT: Call Flames, Death Ray, Flaming Arrow, Slow, Solar Flare, Vaporize - Race Relations now go back to their default at a rate of +1/-1 per turn instead of the previous +2/-2 - Walls now protect defenders better - Flamethrower now has ATT 4, DAM 3, instead of the previous ATT 1, DAM 1 - Summoned Units can not be transferred between campaign scenarios - Leaders can no longer be given First Strike - Life Stealing now takes a maximum of 1 HP per strike, only when attacking - Great Hail now strikes 21 times (3 per hex), instead of 35 times (5 per hex) - Winds of Fury now has a +2 ATT bonus when used on Flying units - Units no longer block Breath attacks - Animated units no longer give EXP when killed - Dwarven Berzerker now has Cave Crawling - Ring of Free Movement no longer gives its owner Swimming - Valley of Wonders campaign scenario tweaked for better gameplay - Trade Route campaign scenario tweaked for better gameplay - Rise of the South custom scenario now has Wizard's Towers with spells for sale ENHANCEMENTS AND ADDITIONS: - The game now runs faster - AI is now much faster, especially on large/complicated scenarios - Rectangle-Select has been added to the game, for more easily selecting groups of parties/units - In Multi-Player (Simultaneous-Turns), a Host-controlled option has been added to the Scenario Setup screen, for enabling/disabling the viewing of other player's Tactical Combats that are outside your visual range - Relations Window now displays a Leader's Race when selected - Sound Dialog now allows double-clicks to add songs to the playlist and to play a song - Turtle Units now have corpse graphics

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