Splinter Cell v1.2 Updated US Patch
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15:01 April 18th, 2003
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Ubi Soft has released an updated version of the US 1.2 patch for Tom Clancy's Splinter Cell. The patch "is essentially the same with the addition of a small diagnostic tool that was left out of the first one". Thanks: 3DGamers. Gamer's Hell Local Download:
  • Splinter Cell v1.2 Updated US Patch (11.6 MB)
  • DETAILS PATCH 1.2 PROBLEMS SOLVED IN THIS VERSION: - The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning; - In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu; - Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture; - Laser micro success/failure computation fix; - Benchmark mode (see instructions in readme file); - No more guard/unguard, check/uncheck to speed up performance; - No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards); - No more bugs submitted to EPIC; - 800x600 is now supported by 32 MB video cards; - GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported; - Night vision fix for several graphic cards; - Video memory optimization.

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