Galactic Civilizations v1.03a Patch

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23:55 May 8th, 2003 - 8,013 Views
Strategy First and developer Stardock have released a new update for their 4x space strategy game, Galactic Civilizations. The patch (v1.03a) makes various gameplay tweaks, adds several new features, fixes several reported bugs, and more (read full story for details). The patch can be installed either by using Stardock Central (automatic) or as a manual download (7 MB - requires a valid serial number).
1.03A New Features / Tweaks: + AI smarter about trading planets + AI cares about trade more when evaluating relations (i.e. you want to keep out of war, trade with them). + Battle Hammer tougher, more expensive + Defender has 25 hitpoints, costs 55. + Morale Tweaked to allow higher populations + AI players more likely to surrender when hopeless + Generally slightly more money to play around with + Easier to trade with the AI, particularly at lower difficulty levels + New +7% planet quality ability available + AI less likely to trade evil techs to good players and vice versa + Sector Influence Tweaked such that growing your civilization from your bases of influence will have more impact. + Lightning Shield for Starbase moved down to Dreadnaught tech. + AI tweaked to respond to starbase threats more at higher levels, less at lower levels. + underlined listbox text (for future hyperlinking features). + Ship values tweaked considerably. Significantly more fun we think. + AI trading for money tweaked a bit + Arcean AI defends planets better + Trade Goods now more valuable for trade + Mouse wheel behavior on domestic policy screen changed to be like it was. + Political Party selection cleaned up a little bit. + Universalists and Industrialists added with proper abilities + Additional AI enhancements + Efficiency Production Bonuses get penalized if they are > 3X the planet quality. + Sector Influence is now weighted between the distance of the nearest starbase and the distance of the nearest star. + Colonies on planets + Colonies on planets + AI will disband poor quality colonies. + AI more aggressive at trading techs for $$$ at higher levels + Military resource doesn't increase Hitpoints Ability (it wasn't supposed to in the first place). Just weapons/defense. + Arcean AI personality now enabled with the previously disabled "nasty AI" tactics at higher levels. + AI chooses political parties better now (will use mods now intelligently) + Some performance tweaks for more responsive UI on lower end machines + Trade Federation UP issue nerfed - always has a time stamp on it. No eternal federations. + New Underlying MP3 engine implemented. This should cure those who were having random crashes related to sound. + Some tweaks to ship values. + Senate handles more political parties + New MP3 player integrated in to work on systems where the MS MP3 codec has gotten creamed. + General AI updates + Planet Quality Ability nerfed + Scoring takes into account when you began dominating the galaxy and how long it took for the game to finish (i.e. if you've got them down to 1 planet and you're just running up the score, the scoring system takes this into account). Ship Changes: * Star Fighter slightly more expensive but now has 3 attack instead of 2 and twice as many hit points. * Scouts slightly more expensive, have 1 maint point now. * Avatar MUCH tougher but also more expensive * Dreadnought more expensive, more to maintain but will also therefore be relatively more powerful. * Battle Hammer Nerfed * Ranger much tougher, costs more. Defect fixes: -fixed crash opening submit screen because of techlist string -fixed stack overflow in treaty screen -fixed bug where you could start the screens loading from empty save game list -fixed disappearing resource -fixed fleet data not updating -fixed ships not saving home colony (should fix missing bonuses problem) -Trade Goods, Super Projects, and Wonders won't get overwritten with going to the Details window -Fixed crash on End screen when clicking on SOCIETY tab -Fixed crash on Stats Screen with the "Social" Misc. stats window -Put "Discoveries" on the Research window in List Boxes (previously wouldnt display all the uncovered Techs and such if it ran out of room) -Arceans were trying to hijack civilian trade ships to defend their colonies which resulted in eradic trade revenue. Trade ships are civilian controlled, governments (human or computer) are not allowed to control them. Fixed. -Crash bug with string parsing fixed (yearly update). -Fixed Range Ability Bonus at start -Fixed Luck to be +25% -Social/Military Production Abilities now work as designed (round off error addressed) -Torian AI constructor madness addressed -Economics tested (no bug found, trade income can vary from turn to turn. In 1.03, the AI is much better about building starbases that pump up their trade so players are seeing more variance). -Generic governor no longer adds trade goods/wonders/achievements to queue -fixed a potential crash in yearly planet dialog (wasn't checking for null alien civ pointer) -Moved the autosave to happen before the AI begins calculating to resolve a crash issue (game crashing during the auto save on some systems). Data Fixes: -fixed typos reported by SF -fixed morale anomaly -fixed sea dome event -made sure that tech list is scrollable even with "new" listboxes -fixed trade fed fees -tech capital now doubles bonus as it says in the description. -fixed bonus events with weights that are too high -fixed pods event -Planet Quality abilities removed from the last techs before final frontier.