Age of Wonders v1.31 Patch
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14:05 January 20th, 2000
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Triumph Studios has released a new patch for their turn-based strategy game, Age of Wonders. The major enhancements of this update (v1.31) are improved AI, better multi-player stability, support for 5 languages and some balance tweaks. This patch upgrades all versions of AoW, including the original US release, any previous applied patches and the 1.3 European Take Two version in any language. Download:
  • Age of Wonders v1.31 Patch (4.9 MB)
  • What's New in Version 1.31 and 1.3 This upgrade includes all the changes from 1.2 and 1.1 and can be applied on all versions of game, regardless of language or version. Note to users of good old Windows 95: For Microsoft's new Direct Play to work, Winsock 2.0 is required to play V1.31 over the Internet or LAN. A free update can be downloaded from Microsoft's site. Version 1.31 BUG FIXES: AI: - Parties sometimes attacked cities they could not hope to defeat - When an ally attacked a location an instant before the AI tried to attack the same location, sometimes the AI would attack his ally Fast Combat: - Heroes sometimes had negative Channeling Points after casting spells Version 1.3 BUG FIXES: AI: - AI in both World and Tactical modes has been enhanced General: - Units could gain sometimes gain extra movepoints - Life Mastery / Death Mastery didn't make opposition spells cost double - The rarer and more powerful items didn't appear in randomly filled exploration sites Global: - AI parties could sometimes move over cities belonging to allies, producing strange results Tactical Combat: - AI units could sometimes move while Frozen / Entangled / etc Multi-Player: - AI sometimes caused IPX, TCP, and Heat games to go out-of-sync - IPX, TCP, and Heat games sometimes went out-of-sync when a player was defeated - Hotseat and Email games sometimes crashed when a player was defeated - When in Tactical Combat, selecting units during another player's turn didn't work properly GAMEPLAY CHANGES: - Haste now reduces the cost of moving on a hex by 1, instead of the previous 50% - Ballista now costs 72 gold instead of the previous 56 gold - Elephants now have 9 HitPoints instead of the previous 12 HitPoints - Town Gate now costs 50 mana instead of the previous 52 mana

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