What's New in Version 1.31 and 1.3
This upgrade includes all the changes from 1.2 and 1.1 and can be applied on all versions of game, regardless of language or version.
Note to users of good old Windows 95: For Microsoft's new Direct Play to work, Winsock 2.0 is required to play V1.31 over the Internet or LAN. A free update can be downloaded from Microsoft's site.
Version 1.31
BUG FIXES:
AI:
- Parties sometimes attacked cities they could not hope to defeat
- When an ally attacked a location an instant before the AI tried to attack the same location, sometimes the AI would attack his ally
Fast Combat:
- Heroes sometimes had negative Channeling Points after casting spells
Version 1.3
BUG FIXES:
AI:
- AI in both World and Tactical modes has been enhanced
General:
- Units could gain sometimes gain extra movepoints
- Life Mastery / Death Mastery didn't make opposition spells cost double
- The rarer and more powerful items didn't appear in randomly filled
exploration sites
Global:
- AI parties could sometimes move over cities belonging to allies, producing strange results
Tactical Combat:
- AI units could sometimes move while Frozen / Entangled / etc
Multi-Player:
- AI sometimes caused IPX, TCP, and Heat games to go out-of-sync
- IPX, TCP, and Heat games sometimes went out-of-sync when a player was defeated
- Hotseat and Email games sometimes crashed when a player was defeated
- When in Tactical Combat, selecting units during another player's turn didn't work properly
GAMEPLAY CHANGES:
- Haste now reduces the cost of moving on a hex by 1, instead of the
previous 50%
- Ballista now costs 72 gold instead of the previous 56 gold
- Elephants now have 9 HitPoints instead of the previous 12 HitPoints
- Town Gate now costs 50 mana instead of the previous 52 mana