"Colin McRae Rally 3"
15/05/03
I. INSTALLING THE GAME
II. RUNNING THE GAME
III. CONTROLS
IV. HARDWARE REQUIREMENTS
V. KNOWN ISSUES
VI. CONTROLLER SETUP TIPS
VII. COMMAND-LINE OPTIONS
I. INSTALLING THE GAME:
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Insert the first disc of the 3 disc set. If you have Autorun enabled, the installer should run automatically. If you have Autorun disabled, or the installer doesn't start go to Start -> Run and type in 'D:setup', where 'D' is the letter of your CD/DVD drive.
You will be prompted for your choice of language for the installer program - select it from the list.
You will then be asked to enter the directory you wish to install the game to.
After this the game will install to the chosen directory.
II. RUNNING THE GAME:
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After you install "Colin McRae Rally 3" there will be an "Colin McRae Rally 3" shortcut on your desktop. Double-click this to start the game.
Alternatively you can start the game by going to: Start Menu -> Programs -> Codemasters -> Colin McRae Rally 3 -> Colin McRae Rally 3.
III. CONTROLS:
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The default keyboard controls are given below.
If you wish to play with a gamepad, wheel or joystick, attach and set this up in Windows before running the game. Then in the front end go to 'Options -> Controllers', choose your controller and assign the buttons as desired.
Left: LEFT ARROW
Right: RIGHT ARROW
Accelerate: UP ARROW
Brake: DOWN ARROW
Handbrake: SPACE
Gear Up: DEL
Gear Down: INSERT
Change Camera: 1
IV. HARDWARE REQUIREMENTS:
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(i) Minimum Requirements
(ii) Recommended Requirements
(iii) Supported Graphics Cards
(i) Minimum Requirements
Windows 98SE/ME/2000/XP
DirectX 9
Pentium III or Athlon at 750Mhz
128Mb RAM
Supported 32Mb Graphics Card
DirectX 9 Compatible Sound Card
3.5Gb Hard Disk Space
(3Gb for game, 500Mb free after installation)
(ii) Recommended Requirements
Windows 98SE/ME/2000/XP
DirectX 9
Pentium 3/4 or Athlon at 1.4Ghz
512Mb RAM
Supported 64Mb Graphics Card
DirectX 9 Compatible Sound Card
3.5Gb Hard Disk Space
(3Gb for game, 500Mb free after installation)
(iii) Supported Graphics Cards
ATI Radeon 8500LE, 8500, 9000 Pro, 9500 Pro, 9700 Pro
Matrox Parhelia
nVidia nForce 1 & 2, GeForce, GeForce 2, GeForce 3, GeForce 4
SiS Xabre 400
V. KNOWN ISSUES:
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1. Not compatible with all integrated sound/graphics solutions (inc. Laptops)
2. The following graphics cards are NOT supported:
Radeon 7200, 7500
Rage
Voodoo 4, Voodoo 5
Matrox G400, Matrox G440
TNT2
All 16-bit graphics cards
3. The game requires a soundcard to run.
4. Windows Media 7.1 required to run on Windows 98 (First Edition)
DESCRIPTION: At the end of installation on Windows 98 (first edition) the install halts and does not progress.
SOLUTION: End the install manually and install Windows Media 7.1. The game will now run properly.
5. Audigy 1 Surround Sound problems
DESCRIPTION: With an Audigy 1 card, when playing in surround sound, the engine sounds move from speaker to speaker.
SOLUTION: This is a driver issue. Install the Beta update of the Audigy drivers found at
http://uk.europe.creative.com/support/drivers/product.asp?bypass=1&category=2&os=9&driverlang=&prod=226&drivertype=1
The next official Creative update will also contain this fix.
6. Xabre 'rays of light' across screen during play
DESCRIPTION: While playing any stage, white lines appear across the screen.
SOLUTION: This is a driver error that SiS are aware of and intend to fix in a future driver update.
7. Microsoft(TM) Force Feedback wheel crash
DESCRIPTION: When setting up this controller the game may crash going to the Vibration settings screen.
SOLUTION: Re-install DirectX 9 leaving the wheel attached.
8. MS Precision calibration setup problem
DESCRIPTION: When setting up the Microsoft Precision steering wheel, the car accelerates automatically.
SOLUTION: This is a Microsoft Driver issue. In the Windows controller setup, hold the accelerator down slightly when setting the deadzones/centre.
In-game the pedal will now be set at the 'zero' position correctly.
9. Pads accelerate automatically after setting up MS Precision wheel
DESCRIPTION: After setting up a Microsoft Precision wheel as above, any pad set up will accelerate automatically.
SOLUTION: A pad cannot be used simultaneously with this wheel. To reset the pad the 'CMR3' file in the game's root directory should be deleted.
WARNING: this will delete your stages and championship progress and times.
10. Road signs/cars black glitch from a distance
DESCRIPTION: Road signs and the car in replays shows display black graphical glitches from a distance.
SOLUTION: If supported by your video card, in Advanced graphical
settings, set Z DEPTH to 24.
VI. CONTROLLER SETUP TIPS:
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1. Steering Wheel Tips
There are two different ways in which the pedals might be configured through windows itself. The most common of which uses a single axis for both pedals.
This is the setup default in the game. Users of these controllers can just go straight through the controller options screen and play immediately. If the pedals are configured as two different axes (All Microsoft and Logitech steering wheels allow this as do most others), then the key defines for accelerate and brake must be reconfigured. Most controllers using separate axes will also need the flip accelerate/brake option set to yes as the values reported through DirectX are in reverse to what you might expect.
2. Controller menu options
The following options are only available when not using the keyboard for control:
Analogue steering and acc/brake - governs whether the steering will be
controlled by a button (digital) or by a d-pad on a controller. The key configuration screen which follows will then only accept setup from that type of control.
Flip acc/brake: This is most useful on steering wheels where the pedals operate in reverse (ie when fully depressed they report no value and when released report full) - this can be seen either in the appropriate dialogue box in the Gaming Controllers option in the control panel or in the in-game axis calibration screen. This can also be used for reversing the axis if using a d-pad up/down for accelerate and brake.
3. Calibration Tips
Deadzone - This is a zone within an axis range that it is interpret as being at rest. A range is given here, as slight movements on the controller around the rest state should not trigger actions. In the case of steering wheels, it is greatly advised that the deadzone is set as low as possible.
Saturation - This is the point on an axis at which it is defined as being at full range. Again, bringing this closer to centre for steering wheels is advised to reduce the amount of turn a wheel needs to be at to be at full lock.
4. Analogue controls command line
Using 'ANALOGUECONTROLLERS' on the command line will force analogue. Setting the steering to analogue will increase the responsiveness of the steering.
Moving the controller to full lock will mean that the car wheels will
immediately go to full lock. This should provide a more accurate, but
challenging driving experience. No game controller should be either added or removed once the game has been started.
VII. COMMAND-LINE OPTIONS:
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To run the game with one of the options below, right-click on the desktop shortcut to the game, and select 'Properties'. Select the 'Shortcut' tab. In the 'Target' box add the following command (without inverted commas) at the end of the line. In Windows 98, this means after the final inverted commas.
The command line options are as follows:
"NOSHADERS" -> forces the game to use the Fixed Vertex Function render path (ie removes all pixel shader effects).
"STATICBUFFERS" -> Set this to fix the Geforce 4 MX440 crash bug for nvidia drivers below version 43.80
"NOVIDEOS" -> turns off playing of the videos. (The front-end/attract videos audio is enabled unless 'NOSOUND' is also used.)
"LQVIDEOS" -> Forces the use of low quality videos
"HQVIDEOS" -> forces the use of high quality videos.
"NOSOUND" -> Forces the sound to be switched off
"ANALOGUECONTROLS" -> Explained below
"RESETCONTROLS" -> Reset the controller setup
"RESETDISPLAY" -> Reset the display setup
Note. If you use 'NOVIDEOS' the 3 frontend/attract videos still play, but only the audio. This then keeps the game background music. If the 'NOSOUND' option is also set then these last 3 movies are fully disabled.
© 2003 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark owned by Codemasters. "Colin McRae Rally 3"™ and "GENIUS AT PLAY"™ are trademarks of Codemasters. "Colin McRae"™ and the Colin McRae signature device are registered trademarks of Colin McRae. "Colin McRae"™ and copyrights, trademarks, designs and images of car manufacturers and /or on car liveries are being used by Codemasters under license. All other copyrights or trademarks are the property of their respective owners and are being used under license. This game is NOT licensed by or associated with the FIA or any related company. Unauthorised copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product is prohibited.