TacOps 4 v4.05AF Patch
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17:27 June 2nd, 2003
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Battlefront.com has issued a new patch for TacOps 4, the commercial version of "TacOpsCav 4", an officially issued standard training device of the US Army. This release (v4.05) fixes a couple of bugs, and is only for the retail editions of TacOps v403 through v404AE (read full story for details). Download (official site since the patch can't be mirrored for some copyrights reasons):
  • TacOps 4 v4.05AF Patch (2 MB)
  • TacOps v405AF patch, Copyright 2003, I.L. Holdridge. All rights reserved. = = = = = = = = = = = = = = = = = = = = = = = = N O T I C E: This patch is copyrighted. Distribution of this patch at, by, or from any location other than the www.battlefront.com web site is expressly forbidden and will be pursued as a copyright infringement. If you obtained this patch from any source other than the www.battlefront.com web site please report where you obtained the patch to tacops@mac.com. I could use the extra income. = = = = = = = = = = = = = = = = = = = = = = = = Installation instructions. This patch is only for the retail editions of TacOps v403 through v404AE. Do not apply this patch file to TacOps v3.x or to any military version of TacOps. A. Unzip the downloaded file. B. Drag/copy the unzipped contents of the downloaded patch file into your TacOps v4 folder so as to replace any file or files of the same name. C. The following files should be placed -> in the designated folders. 0000.txt -> zPhotos folder. 001.txt -> ZHelp folder. 002.txt -> ZHelp folder. 003.txt -> ZHelp folder. 1512.bmp through 1536.bmp -> zPhotos folder. Custom Scenario CA CMBG.sce -> Battles/CA folder. TacOps4 Change Log 030525.pdf -> TacOps folder. TacOps4.exe -> TacOps folder. D. Report of changes. See the enclosed PDF file. Best regards, Major H. tacops@mac.com Below are the changes that have been made to the TacOps4 program since v403_FE. - - - - v405AF * Bug fix. If OPFOR was allowed to have thermal sights and if an OPFOR unit was added (via an options menu item) to game play after turn one it would intermittently not actually receive thermal sights unless and until the player visited the preferences settings window or unless and until the game engine visited the preferences settings internally (which happens automatically during many scenario editing and network activities)- even though the info window might show that unit to have thermal sights. This bug would only appear if OPFOR units were added to game play after turn on and only then if the preferences settings were never visited thereafter either intentionally by the player or coincidentally by the game engine. * Bug fix. The engineering object design windows used in creating minefields, entrenchments, obstacles, bridges, and landing zones were misleading in that the "location known to" check boxes wrongly appeared to suggest that one of these objects could be created so that its location was not known to the force color that built it. The location of these objects is in fact always known to the force color that built them. The "location known to" check box that matches the building force color is now disabled so that it can not be unchecked.

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