Rise of Nations v1.02 Patch
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22:26 June 14th, 2003
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Big Huge Games has released a new patch for Rise of Nations, bringing their RTS to v1.02. This release fixes Multiplayer Lag issues, adds additional anti-cheat protection, allows you to check for updates without going into GameSpy, and more (read full story for details). Thanks: 3DGamers. Gamer's Hell Local Download:
  • Rise of Nations v1.02 Patch (8.5 MB)
  • Rise of Nations changelist for version 01.14.06.0500 (retail patch 2) The Rise of Nations Update v1.02 is primarily focused on multiplayer (MP) issues. This manual patch is only necessary if you are having trouble autopatching the game. If you encounter any errors installing the new patch, you should uninstall, install the game again and then apply the new patch. Issues addressed with this update include: * Multiplayer Technical Fixes + MP Lag seems to be fixed even for severe clock drift. The major MP lag issue was not related to network bandwidth. + The major issues with hosting behind a NAT have been fixed. + MP ratings are fixed. Ratings will be reset as the current ones are not meaningful. + GameSpy Arcade and the in-game matchmaking services are now compatible. + Chat message are now white with only the player name colored. Armageddon does not happen in "Sandbox" mode (1-player). + Additional anti-cheat protection. + Fixed ping-sorting for in-game matchmaking. * Auto-Patch System Updates + Much better support for pre-prelease patch testing. + You can now check for updates without going into GameSpy. * Conquer the World + CtW crash related to 16-bit vs 32-bit color on battle loading has been fixed. * Color Adjustment Support + Added a semi-documented way of adjusting the colors as requested by some colorblind players. Thanks to Ike for putting it in and providing a sample set of colors.

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