Second Life officially launched

Today Linden Lab officially unveiled Second Life, a rapidly growing and constantly changing 3D online society, shaped entirely by its residents. As of today, new and current residents will have the opportunity to purchase memberships in increments ranging from monthly ($14.95) to yearly ($134.95) to lifetime ($225). New applicants can become official Second Life residents by registering for an account at www.secondlife.com. Once registered, a simple 10MB download of the Second Life viewer is all they need to get started and begin a free 5-day trial membership. Read the press release for more details.
Your Second Life begins today. Today, Linden Lab officially unveiled Second Life, a rapidly growing and constantly changing 3D online society, shaped entirely by its residents. In Second Life, Linden Lab has pioneered real-time 3D streaming technologies and advanced compression capabilities to create a persistent, contiguous landscape where residents can discover a world of exploration, socializing, creativity, self-expression, and fun unlike any other. As of today, new and current residents will have the opportunity to purchase memberships in increments ranging from monthly to yearly to lifetime. The pricing is as follows: Monthly Membership: $14.95 per month Quarterly Membership: $39.95 per 3 months (Save 10%) Annual Membership: $134.95 per 12 months (Save 25%) Lifetime Membership: $225 Lifetime (limited Lifetime Memberships available) New applicants can become official Second Life residents by registering for an account at www.secondlife.com. Once registered, a simple 10MB download of the Second Life viewer is all they need to get started and begin a free 5-day trial membership. The minimum requirements are: Computer: 800MHZ or higher, 256 RAM or more Operating System: Windows 2000, NT or XP Video Card: Nvidia GeForce 2 (32MB RAM) or higher, or ATI Radeon 8500 (32MB RAM) or higher Internet Connection: Broadband Internet connection (DSL, cable modem, or LAN ) Second Life will initially be available for Windows-based PCs, with Mac and Linux versions following by the end of 2003.