**************************************************************
* *
* Crashday - self-playing fly-around-demo *
* ======================================= *
* - prealpha version - *
* *
* Demo version: 1.0 *
* Source:
http://www.moonbyte.de *
* *
**************************************************************
ReadMe content:
===============
1. System requirements
2. Installation
3. 3D setup
3. Bugs & troubleshooting
**************************************************************
* 1. System requirements *
**************************************************************
Minimum:
- Pentium 200, 32MB RAM
- Windows(r), DirectX 6.0
- D3D graphics card
- 512x384 in hi-color
- Windows-compatible soundcard
Optimal:
- Pentium 500, 64MB RAM
- Windows(r), DirectX 8.0
- modern D3D graphics card
- 1600x1200, true-color, 32bit-zbuffer
- Windows-compatible soundcard
Performance note:
Reducing the view range in the 3D setup can highly increase
the fps count.
**************************************************************
* 2. Installation *
**************************************************************
Unzip the Crashday files in a preferred folder.
Enter this folder, run "3DSetup.exe" (see section 3) and
finally start the demo by choosing "CrashdayFlyDemo.exe".
**************************************************************
* 3. 3D setup *
**************************************************************
The 3D setup tells the DirectX engine which graphics cards,
resolutions and options will be used by the game.
Please start the "3DSetup.exe" in Crashday's root directory,
select suitable settings for your PC and save the
configuration.
You can change the configuration whenever you want.
**************************************************************
* 4. Bugs & troubleshooting *
**************************************************************
Since Crashday is still in prealpha stadium, bugs may appear.
If there's one or the game doesn't run,
we would be thanksful if you report them at the forum at
http://www.moonbyte.de
Our FAQ section will be kept up-to-date with the latest
information on troubles concerning the demo.
ALL RIGHTS RESERVED
April 2001
Moon Byte Studios