Squad Leader Patch v1.01 - March 2nd, 2001:
* Fixed crash involving artillery fire.
* Fixed several memory leaks which were causing slowdowns and
crashes after playing the game for a while.
* Fixed several crashes to desktop during the game.
* Fixed a bug that allowed players to throw items out of their
character's inventories to take the character to negative AP.
* Fixed a crash when a character drops a demo charge and another
soldier tries to pick it up.
* Added sound to the tiles that were missing footstep sounds.
* Fixed bug in options screen where the player adjusts the music
volume then exits without accepting the changes. The original volume
is restored.
* Characters make the appropriate walking sound when carrying a
wounded soldier.
* Fixed several impassible tiles on British Campaign 2.
* Fixed a bug with the British Wolverine machine gun that caused the
weapon to take excessive time to resolve its fire.
* Modified the morale numbers to give morale a greater game impact.
Increased negative morale effects for being suppressed, for being
wounded and for loss of squad mates and leaders.
* Increased the bonuses for successful leader rally attempt.
* Added gun ricochet sound effects for missed shots.
* Added a reload sound for when guns are reloaded.
* Increased the volume of all weapons in the game.
* Greatly improved the screen scrolling routine to smooth the
scrolling and minimize the snap-back effect encountered when mouse
scrolling the map.
* Increased the chance to throw a grenade through a door or window
has been at ranges of 3 hexes or less. This should alleviate some of
the problems with soldiers blowing themselves up on missed grenade
throws.
* The artillery strike is now subject to addition delays beyond the
players control. This was done to enhance the uncertainty of
artillery.
* The player is now allowed to engage in Hand-to-hand combat with
incapacitated soldiers.
* Fixed a bug with shot resolution that caused weapons to fail to
penetrate obstacles and proceed to the target. This caused instances
where a soldier had a 99% chance to hit, but would never be able to
damage the target.
* Fixed numerous line of sight issues.