P.U.R.E. Now Supports GLSL Shaders

Purify, Unite, Reclaim, Exterminate
WolfeGames and the developers of the Spring Engine have announced that GLSL-based normal maps and depth maps will be added in the next release of P.U.R.E.. The shader performs alpha transparency, glowmaps, normalmaps, specularity control and reflectivity in a single, low-impact shader. The upcoming 1.3 version will also include two new races: Space Chickens and Wolfoids (working title).