P.U.R.E. Now Supports GLSL Shaders

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13:10 July 14th, 2009 - 1409 Views
Purify, Unite, Reclaim, Exterminate
WolfeGames and the developers of the Spring Engine have announced that GLSL-based normal maps and depth maps will be added in the next release of P.U.R.E.. The shader performs alpha transparency, glowmaps, normalmaps, specularity control and reflectivity in a single, low-impact shader. The upcoming 1.3 version will also include two new races: Space Chickens and Wolfoids (working title).