Havok 2 Rag Doll Demo

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19:32 July 2nd, 2003 - 15,388 Views
DreamCatcher let us know that a new demo of the Havok engine is now available, "giving you a hands on feel of the Rag doll physics." If you don't know what it is, Havok is the name of the engine powering DreamCatcher's upcoming FPS, Painkiller, as well as several other titles such as Deus Ex 2, Starcraft Ghost, Bulletproof Monk, Freelancer, Brute Force and Thief 3. You can check this 'Rag Doll' demo here.
Why re-invent the physical wheel? With Havok you can spend your time imagining, then creating, phenomenal physical effects that will give your game a sharper edge. While you are busy building the best possible game, our team of developers is busy optimizing the Havok engine so that you get the best possible performance on all platforms. The Havok Game Dynamics SDK gives you all the features and tools you need to inject spectacular physics into your game, whatever the genre. Havok provides cutting-edge physics technology and consultancy on game design that will allow you to produce an immersive experience that will exceed your players' expectations. Havok 2 is now available - click here for a complete list of features included in this latest edition of the Havok Game Dynamics SDK. Built with a focus on game-physics, Havok 2 includes new features specifically designed for character-based games, and features dramatically improved performance across all platforms- particularly on the PS2. Havok has already been included in over 15 released games, including titles from Data Design, Infogrames and Microids. Microsoft Games, Cyan, Ion Storm, Nihilistic, Team 17 and Valve are just some of the game companies using the Havok Game Dynamics SDK to enhance gameplay in their upcoming titles. Our physics engine is used across all the genres: racing games, first-person shooters, MMOGs, adventure games, puzzle games and any combination thereof you care to create. Our partners, such as Discreet, Macromedia and Adobe, have also recognized Havok as the automatic choice for injecting physics into the worlds of animation (with Discreet's reactor) and web 3D (Shockwave and Adobe Atmosphere).