Unlike other Massively Multiplayer Online Role Playing Games (MMORPG) that confine the player to a server with only several hundred other players, Wish raises the bar by defining Ultra Massive Multiplayer Online Role Playing Games (UMMORPG). Wish employs a server cluster architecture that scales to tens of thousands of players in a shared and seamless 3D fantasy world.
The game is based on the Internet Communication Engine™ (Ice), developed by ZeroC™, Inc. in close collaboration with Mutable Realms. Ice provides extreme scalability and speed, and was developed by experts in the domain of very-large-scale systems. Wish also uses NDL’s Gamebryo™ 3D graphics toolkit and engine and IDV’s SpeedTreeRT™ for a rich and detailed medieval fantasy world with breathtaking visual effects.
The first public beta test for Wish will be conducted by the end of 2003. The final release will be available in Winter 2004.