The Third Reich v1.2
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23:58 July 13th, 2003
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One more mod for the weekend :) A new version of The Third Reich has just been released, bringing this WWII total conversion for Unreal Tournament to v1.2. This new release adds 4 new maps, new player models, a totally new german voice pack, makes several improvements, fixes many bugs, and much more (read full story for details). Gamer's Hell Local Download:
  • The Third Reich v1.2 (Full) (161.2 MB)
  • The Third Reich v1.1 to v1.2 Patch (91.2 MB)
  • The Third Reich v1.2: New Things: Brand new player models and high-resolution skins for all avaliable roles A completely redone scoreboard that displays everything from the number of TK's a player has to what role they are playing New weapon skins for the M1918A2 BAR and Thompson M1A1 and many other weapons now have high-resolution textures A reworked locational damage system that rewards well-placed shots to the chest and head In-game menu systems used to select team and role now have a new graphical scheme, historical information and pictures. A new HUD scheme was added along with dramatic background drawings that show up when the game ends Speech/Bot command menu is redone and similar to the UT2003 one. Voices are now heard as "real-world" sounds Weapon firing and explosion sounds now have realistic distance effects on them so as to be heard by players from far away 4 new roles avalible for use by mappers. 3 of them are SSSchuetze roles with different camoflague skins. The scopes on both the Springfield M1903 and Gewher 43 have been redone with much detail and light fading effects Added the stationary M1919A4 machine gun Totally new german voice pack 4 brand new maps entitled Merderet, Besieged, Nuenen and Merkers! Improvements: Player death animations now match up with what kind of injury it was that killed them. A respawn timer on the HUD tells you how long until you respawn again Numerous netcode improvements Chris Dohnal's OpenGL renderer for UT has been included and now comes pre-configured as the default renderer for PC installations. This renderer improves speed, quality and fixes many bugs that were present in Epic's OpenGL renderer. Bots have been improved noticeably; many menu bugs regarding them have been fixed as well Grenade kamikazi attacks now count as TKs View bob has been made more realistic and immersive All weapon sounds have been retouched to sound better Pistols can be aimed while jogging Recoil on guns has been made more realistic Added screen fading effect to first person view for when a player high blood loss Smoke from grenade explosions now travels according to wind direction and speed. Aiming your weapon while jogging switches you into walk mode Added a keybind that allows players to drop the enigma or documents The server info screen has been redone using in-game menu system Server admins now have the ability to reset rounds mid-game A crouch-toggle key has been added Breathing effects and sounds have been completely implemented Server browser now shows a news page from TTR's site Combat Engineer bots can now complete objectives that require them to destroy something Bleeding and stamina have both been tweaked to be more realistic Lots of new decorations have been made avaliable to mappers to use as decorations, including a curtain that sways according to wind And many, many bug fixes.

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