The Third Reich v1.2:
New Things:
Brand new player models and high-resolution skins for all avaliable roles
A completely redone scoreboard that displays everything from the number of TK's a player has to what role they are playing
New weapon skins for the M1918A2 BAR and Thompson M1A1 and many other weapons now have high-resolution textures
A reworked locational damage system that rewards well-placed shots to the chest and head
In-game menu systems used to select team and role now have a new graphical scheme, historical information and pictures.
A new HUD scheme was added along with dramatic background drawings that show up when the game ends
Speech/Bot command menu is redone and similar to the UT2003 one. Voices are now heard as "real-world" sounds
Weapon firing and explosion sounds now have realistic distance effects on them so as to be heard by players from far away
4 new roles avalible for use by mappers. 3 of them are SSSchuetze roles with different camoflague skins.
The scopes on both the Springfield M1903 and Gewher 43 have been redone with much detail and light fading effects
Added the stationary M1919A4 machine gun
Totally new german voice pack
4 brand new maps entitled Merderet, Besieged, Nuenen and Merkers!
Improvements:
Player death animations now match up with what kind of injury it was that killed them.
A respawn timer on the HUD tells you how long until you respawn again
Numerous netcode improvements
Chris Dohnal's OpenGL renderer for UT has been included and now comes pre-configured as the default renderer for PC installations. This renderer improves speed, quality and fixes many bugs that were present in Epic's OpenGL renderer.
Bots have been improved noticeably; many menu bugs regarding them have been fixed as well
Grenade kamikazi attacks now count as TKs
View bob has been made more realistic and immersive
All weapon sounds have been retouched to sound better
Pistols can be aimed while jogging
Recoil on guns has been made more realistic
Added screen fading effect to first person view for when a player high blood loss
Smoke from grenade explosions now travels according to wind direction and speed.
Aiming your weapon while jogging switches you into walk mode
Added a keybind that allows players to drop the enigma or documents
The server info screen has been redone using in-game menu system
Server admins now have the ability to reset rounds mid-game
A crouch-toggle key has been added
Breathing effects and sounds have been completely implemented
Server browser now shows a news page from TTR's site
Combat Engineer bots can now complete objectives that require them to destroy something
Bleeding and stamina have both been tweaked to be more realistic
Lots of new decorations have been made avaliable to mappers to use as decorations, including a curtain that sways according to wind
And many, many bug fixes.