has released the first (and highly awaited) patch for Colin McRae Rally 3
, bringing their rally racing sim to v1.1. This release fixes non-english co-driver speech problem on Win98 machines with SBLive cards, boosts performance on T&L cards, fixes the VSync problem, improves Force feedback update rate, and more (read full story for details).
Gamer's Hell Local Download
: Colin McRae Rally 3 v1.1 Patch (10.4 MB)
"Colin McRae Rally 3"
I. INSTALLING THE PATCH
III. CONTROLLER SETUP TIPS
IV. COMMAND-LINE OPTIONS
I. INSTALLING THE PATCH:
The patch is a self-extracting file. Simply run it from the directory you downloaded it to and it will find your Colin McRae Rally 3 directory and update the game.
This patch contains the following updates:
1) Controller setup now contains a 'Return to Centre' option.
2) Non-English co-driver speech is fixed for Windows 98 machines with SBLive cards.
3) A sound glitch arising from wrongly reported maximum playback frequencies has been fixed (this should improve sound quality on low-end cards)
4) Performance boosted on T&L cards by reducing the update rate for some of the effects.
5) Fixed a logic error that allowed running with no sound card to crash.
6) The VSync problem has been fixed.
7) Force feedback update rate improved.
8) The USA season 2 stages 1&2 English co-driver errors have been fixed.
III. CONTROLLER SETUP TIPS:
1. Steering Wheel Tips
There are two different ways in which the pedals might be configured through windows itself. The most common of which uses a single axis for both pedals.
This is the setup default in the game. Users of these controllers can just go straight through the controller options screen and play immediately. If the pedals are configured as two different axes (All Microsoft and Logitech steering wheels allow this as do most others), then the key defines for accelerate and brake must be reconfigured. Most controllers using separate axes will also need the flip accelerate/brake option set to yes as the values reported through DirectX are in reverse to what you might expect.
2. Controller menu options
The following options are only available when not using the keyboard for control:
Analogue steering and acc/brake - governs whether the steering will be
controlled by a button (digital) or by a d-pad on a controller. The key configuration screen which follows will then only accept setup from that type of control.
Flip acc/brake: This is most useful on steering wheels where the pedals operate in reverse (ie when fully depressed they report no value and when released report full) - this can be seen either in the appropriate dialogue box in the Gaming Controllers option in the control panel or in the in-game axis calibration screen. This can also be used for reversing the axis if using a d-pad up/down for accelerate and brake.
3. Calibration Tips
Deadzone - This is a zone within an axis range that it is interpret as being at rest. A range is given here, as slight movements on the controller around the rest state should not trigger actions. In the case of steering wheels, it is greatly advised that the deadzone is set as low as possible.
Saturation - This is the point on an axis at which it is defined as being at full range. Again, bringing this closer to centre for steering wheels is advised to reduce the amount of turn a wheel needs to be at to be at full lock.
4. Analogue controls command line
Using 'ANALOGUECONTROLLERS' on the command line will force analogue. Setting the steering to analogue will increase the responsiveness of the steering.
Moving the controller to full lock will mean that the car wheels will
immediately go to full lock. This should provide a more accurate, but
challenging driving experience. No game controller should be either added or removed once the game has been started.
IV. COMMAND-LINE OPTIONS:
To run the game with one of the options below, right-click on the desktop shortcut to the game, and select 'Properties'. Select the 'Shortcut' tab. In the 'Target' box add the following command (without inverted commas) at the end of the line. In Windows 98, this means after the final inverted commas.
The command line options are as follows:
"NOSHADERS" -> forces the game to use the Fixed Vertex Function render path (ie removes all pixel shader effects).
"STATICBUFFERS" -> Set this to fix the Geforce 4 MX440 crash bug for nvidia drivers below version 43.80
"NOVIDEOS" -> turns off playing of the videos. (The front-end/attract videos audio is enabled unless 'NOSOUND' is also used.)
"LQVIDEOS" -> Forces the use of low quality videos
"HQVIDEOS" -> forces the use of high quality videos.
"NOSOUND" -> Forces the sound to be switched off
"ANALOGUECONTROLS" -> Explained below
"RESETCONTROLS" -> Reset the controller setup
"RESETDISPLAY" -> Reset the display setup
Note. If you use 'NOVIDEOS' the 3 frontend/attract videos still play, but only the audio. This then keeps the game background music. If the 'NOSOUND' option is also set then these last 3 movies are fully disabled.
© 2003 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark owned by Codemasters. "Colin McRae Rally 3"™ and "GENIUS AT PLAY"™ are trademarks of Codemasters. "Colin McRae"™ and the Colin McRae signature device are registered trademarks of Colin McRae. "Colin McRae"™ and copyrights, trademarks, designs and images of car manufacturers and /or on car liveries are being used by Codemasters under license. All other copyrights or trademarks are the property of their respective owners and are being used under license. This game is NOT licensed by or associated with the FIA or any related company. Unauthorised copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product is prohibited.