Americas Army v1.9.0 Patch

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07:06 August 9th, 2003 - 4,942 Views
After the recent release of the full installation v1.9.0 of America's Army (story), the patch version is now available for download, updating this team-based tactical shooter from 1.7.0 to v1.9.0. This release features tons of new features, such as a new player class (Medic), new missions, PunkBuster integration, player shadows, new damage model, new interface, and more (read full story for details). Gamer's Hell Local Download:
  • America's Army v1.7.0-v1.9.0 Patch (321 MB)
  • America's Army Release Notes (Version 1.9) What's new Medical Training --------------------------------------- This edition of America's Army introduces medical personnel to the game. Individual's wishing to participate in this feature will first have to pass four separate training courses. These courses are as follows: - Airway Management In this class, players will learn how to administer medical attention to casualties that are not breathing. - Controlling Bleeding This course teaches how to treat wounded soldiers and control blood loss. - Treating Shock This class instructs individuals on how to treat casualties who are in shock. - Field Test The final course will be a field test in which players must put their new skills to work under the same conditions that they will experience in the game. Combat Medic --------------------------------------- Players who successfully complete medical training will be able to assume the role of a Combat Medic in the game. As a Combat Medic, players will be able to earn extra points and contribute to their team's success by administering medical aid to injured team members. New Damage Model --------------------------------------- With the introduction of the Combat Medic, a new damage model is being introduced to the game. Under the new method, every bullet carries with it a maximum potential damage. When injured, only a portion of that damage is initially inflicted upon the wounded player. The remaining damage is suffered over time through blood loss, as well as the loss of combat effectiveness. Medical personnel who treat injured players will be able to stop the bleeding and save the casualty from further loss of health, as well as partially restore combat effectiveness. New Character Models --------------------------------------- All characters in the game have been replaced with higher resolution models and textures, as well as many new animations. This includes US Soldiers as well as OPFOR and civilian characters. New Interface --------------------------------------- A brand new interface has been created for America's Army, built completely from scratch. Not only presenting a slicker, more professional look and feel to the front end, the menu system is designed to keep up with the growing content of the game. This is the initial release of the interface, and more functionality will be introduced in future updates. New Theme Song --------------------------------------- Along with the new interface comes a new theme song written specifically for the game. Detail Textures --------------------------------------- Some surfaces will now present highly detailed textures when viewed up close. This feature will begin to show up more prominently in future updates. Player Shadows --------------------------------------- Both low and high detailed character shadows are now available in the game. Lip Sync and Facial Animations --------------------------------------- Training maps will now have characters whose mouths move and faces animate while they are speaking. PunkBuster anti-cheating software --------------------------------------- This version of the game will utilize the PunkBuster anti-cheating solution. To take advantage of this system, players must agree to the PunkBuster license agreement during installation. All official servers will run PunkBuster. Other Additions --------------------------------------- - Medic comm - RoQ video support - New Scoreboard - New Team Selection page - New Class Preference page - New Server Admin Commands (see below) - Added remote kick by player number for server admins - Added 'togglebroll' command for pure camera view when shooting video footage - Added 64-channel support for Audigy cards. - Added demo recording (1st pass...this feature is still rough) What's changed - All old character meshes have been removed - Removed all non-weapon attachments except hats and helmets - Decal counter applies to all DecoMeshes - New per-bone cylinder in the face of OPFOR character meshes. This should fill out the shape of the face better from the side. - Infantry always wears green gloves - Changed skin string replication to skin Material replication - ServerSetting=A.B ini file option format replaces Section=A Setting=B - Added support for telnet remote admins to kick and kickban by playerID - Screenshots will now be located in the /screenshots directory. - Made adjustment to scoring and playerstarts in FLS map for play balance What's fixed - Various problems with bone traces. Shots should register more accurately now. - Fixed crucified-player bug. - Pawn now uses same height above Terrain/BSP/StaticMesh - All attachments get scale from Pawn for better scaling consistency. - Removed FastWalk w/iron sights exploit - Talk/TeamTalk will now close console after message is sent - Grenade crawling animations - Auth Server related issue should be fixed by 60 second timeout - Friendly-weapon bug has been fixed - Fixed grenade through door exploit - Rounds in weapons show up correctly when you first pick them up - Weapons dropping at end of round - Selecting player names on Admin Command Post player list pages 2+ should work - Auth servers should only report player names that have successfully authed - The effects class 'aux_light_ExpLight' no longer spawns an extraneous red light - 3rd-person muzzle-flash effects are no longer played in 1st-person view, and vice-versa - "Broken arm" bug - Doors closing through prone players - Fixed gamma when running in windowed mode. - Cleaned-up the behavior when using an objective and trying to fire/reload during or before. You can't use objectives and reload simultaneously anymore. - Fixed bug where you could fire or switch to grenade mode before your starting loadout animation finished - votekick exploit has been removed - Fixed issue where character lighting was ramping up and down when switching between spectator points. - Fixed bug that would allow players to fire their weapon while jumping - Fixed issue with 1st person hand skins swapping incorrectly - Fixed issue where bullet decals on deco meshes would drastically slow frame rate. Known Issues Communication Error: If you see this message, the Game server has failed to open the port to connect to the authentication server(s). Please try again. The Developers have included fixes to minimize this error in version 1.9. Additional server-side fixes are coming soon which should further resolve, and possibly eliminate this issue. Admin Commands for America?s Army: Operations 1.9 Admin spectate [ | ] Spectate a named player. Note that when a round ends, the target you are spectating is lost and you must re-issue the spectate command to go back into spectate mode. Admin a_switchteam | Switches the team of the specified player (either from Assault to Defense, or vice-versa.) The team switch happens at the beginning of the next round. This is merely a request to change the team of the named player. Other mitigating factors may prevent this player?s team from actually changing the next round. Admin a_open Admin a_map Admin switch Opens a new map. These commands can all be used interchangeably. mapname: the name of the map to open. Admin restartmap Restarts the current map. Admin forceclass ( | ) Immediately changes the class of the specified player. The class is specified using one of the following abbreviations: ?M? M4-A1 ?M4A1Auto? M4-A1 Automatic ?AK74SU? AK-74su ?AR? Automatic Rifleman ?R? Rifleman ?RCT? Recruit ?AK? AK-47 ?G? Grenadier ?S? Sniper ?S24? M24 Sniper ?SVD? SVD Sniper ?GP? GP-30 ?RPK? RPK SAW ?MOS? MOS Sniper ?M4M? Modified M4-A1 Admin kickban [ | ] Kicks the specified player from the server, and then adds his IP address to the banlist file. Admin kick [ | ] Kicks the specified player from the server. Admin say Uses the chat to message players. Admin message This is similar to admin say, except that the message is delivered in big text to the middle of the screen. Everyone receives the message. Admin mute | | all Mutes the chat of the specified player. This is a server mute and is relative to all players, not just the admin. Other Admins or SuperUsers cannot be muted. playername/playerID: The player to mute. all: Mutes all players. Note: type ?admin mute ? again to un-mute the player. The muting stays in effect until the server is restarted. Admin deathmessages 1 | on | 0 | off Turns death and damage messages off for all players. 1/on: Turns messages on 0/off: Turns messages off When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bDeathMessages. Admin score 1 | on | 0 | off | round | match Turns the scoreboard on and off. Scoreboard can be displayed at the end of a round, end of a match, or never. Note that certain UI changes mean that even with the scoreboard disabled, players can still (currently) switch to the scoreboard from the weapon selection screen. 1/on: Turns the scoreboard on. 0/off: Turns the scoreboard off. round: Shows scoreboard at end of round only. match: Shows scoreboard at end of match only. When score mode ?round? or ?match? are specified, the score will be displayed at the appropriate time. The client can then hit ESC to close the score screen, or can wait until the beginning of the next round at which time the score screen will automatically be closed. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is ScoreMode and the possible values are: SSM_On, SSM_Off, SSM_Round, and SSM_Match. Admin motd self | all | Sets or displays the message of the day. self: Displays message of the day to admin only all: Displays message of the day to all players text: The text string to set as the message of the day We currently have 4 MOTD lines that can be set in ArmyOps.ini. These lines are displayed when a client logs into a server (if they are not blank.) Using the ?admin motd? command to set the MOTD only sets the first line of the MOTD (in the ini file, it?s called ?MOTDLine1?). Similarly, when the ?self? or ?all? parameters are specified, only MOTDLine1 will be displayed. All four lines will still be displayed when a client logs into a server for the first time (provided they aren?t blank.) Admin roekicktimer 1 | on | 0 | off Turns on or off the ROE kick timer at the beginning of the round. 1/on: Turns the ROE kick timer on. 0/off: Turns the ROE kick timer off. Note that entering this command has an immediate effect (i.e. the server doesn?t wait until the start of the next round to use the new value). When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickTimer. Admin roekick 1 | on | 0 | off Turns on or off the ROE kick functionality for players exceeding max ROE. 1/on: Turns on ROE kick. 0/off: Turns off ROE kick. The effect of this command is immediate. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKick. Admin roekickdead 1 | on | 0 | off If enabled, instead of a player being kicked for an ROE penalty, they will be killed. 1/on: Turns ROE kick dead feature on. 0/off: Turns ROE kick dead feature off. The damage type used to kill the offending player is ?suicide,? so to other players it may seem like the culprit killed himself. However, the player gaining the ROE sees a specific message telling him he is being killed due to ROE. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickDeath.