Independent developer Philip Bak announced the 2010 release of
Bezier for the PC, a sci-fi blaster set within the architecture of a giant computer. The game is powered by the BezierSynth, a 2D graphics engine which utilizes genetic algorithms to create a look based on evolving curves. This allows the visual look to change based on the character's actions, story parameters and spectral analysis of the 45 minute score. Check the first
screenshots now uploaded in our gallery.