A Tale in the Desert is a radically different massively multiplayer role-playing game. It contains no combat: no monsters, no player-killers, no swords or armor!
The objective of A Tale in the Desert is to build the ideal civilization by perfecting the seven disciplines of man: Leadership, Art & Music, Thought, Worship, The Human Body, Architecture, and Conflict. To perfect these disciplines, the players must lead complex projects.
Unfortunately, it will not be easy. An evil stranger is at work, trying to corrupt the Egyptians and turn them against themselves.
The outcome of the game depends solely on the players. The players build their own cities, they choose their own leaders, and they must meet the strangers challenges. If they can organize themselves and negotiate for what they need, Egypt will flourish.
Features:
* Seven Disciplines to strive for
Each discipline has seven tests, giving a total of 49 tests for your character to achieve.
* Player Driven Legal System
The laws of Egypt are written and passed by the community. Laws can even be passed to exile rogue players.
* 100's of Buildings
ATITD includes a large number of buildings that can be built once the relevant research is unlocked.
* Research & Technology
Seven Universities and Schools, one for each discipline allow players to contribute resources to research new buildings,tests, and technology.
* Guilds & Guild Specific Buildings
A powerful guild with a large camp can comand respect and power in atitd. Guilds are frequently responsible for major donations to research, unlocking new technology for all of egypt.
* Combat Free Gaming
There no chance you'll be pk'd while playing ATITD. Conflict in ATITD takes the form of the race to unlock technology, or achieve specific goals.