Panzer Campaigns v1.04 Patch

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18:03 April 28th, 2000 - 1,954 Views
HPS Sims has released a new patch for their WWII sim, Panzer Campaigns: Smolensk '41. The patch (v1.04) adds some new features & rules, and fixes a few bugs (read full story for details). Download:
  • Panzer Campaigns Smolensk '41 v1.04 Patch (1.7 MB)
  • Changes for Smolensk '41 1.04 - Added ability to define IMPASSIBLE hexes in Scenario Editor allowing specific locations on map to be declared out of bounds for the game. - Change so that no Fatigue or Strength recovery occurs on first turn of scenario. - Added time of day indicator to status bar. - Added ability to sort old battles by date with most recent first. - Added list of units which recover strength to Command Report. - Fix for unit strength recovery algorithm. - Added Default button to Optional Rule Dialog for reestablishing default Optional Rules setting. - Fix for being able to Stockpile non-Artillery unit in Scenario Editor. - Possible fix for wrong Campaign Notes bug. - Added ability in Scenario Editor to define A/I Orders for specific organizations. These determine initial A/I Orders for these organizations when under A/I Control. To Add A/I Order, highlight organization, click on destination hex, and select Add A/I Order from the Units Menu. - Change so that setting Divisional Markings is retained between games. - Fixed bug in calculation of HQ command radius. - Documented new Submap feature in the Scenario Editor documentation. - Increased parameter Refuel Precentage value from 30% to 50%. - Change so that Morale Checks are based on the organization size of the unit involved. - Fix for bug in Alternative Direct Fire Resolution that caused non-targeted hard targets to be affected by soft fire. - Added Optional No Low Fuel Effects rule. - Cut Night Fatigue accumulation in half and fixed bug associated with Night Fatigue and Optional Fatigue Recovery. - Increased size of Target Dialog. - Added [1] following unit name in Unit Alt view for units that can be combined. - Fixed PBEM replay spotting bug having to do with AI firing. - Fix for bug that allowed Engineer to damage own bridge. - (Maps) Converted all smaller maps to new Submap format.