Knights of Honor new details & screens

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10:53 September 3rd, 2003 - 3,001 Views
Black Sea Studios today revealed the first details on the menus and harbors in Knights of Honor. The German developer also released some new screenshots showcasing this upcoming Empire Conquering simulation set in medieval times. Knights of Honor will be published by Sunflowers in Q2 2004.
Games Convention 2003: New Details on Knights of Honor! Expert press were treated to a showing of the newest version of Knights of Honor at this year’s Games Convention in Leipzig. In addition to the first details on the menus new information was also released on the harbors. Although not particularly widespread in the Middle Ages these harbors play an important role in Knights of Honor. In addition to their usefulness in protecting coastal areas they also play an important role in expansion. Naturally, harbors can only be built or found in realms with a coastline. There is a limit of one harbor to each of these realms. Once the harbor has been built traders will begin to call at the docks, providing players with additional tax income. Troops can be loaded onto ships in the harbor for transport overseas. If a player builds a lighthouse for their harbor they can then post troops in the lighthouse to keep an eye on the coast. A kingdom at the highest stage of development can also receive a bonus by importing exotic goods through their harbor. Features: * Strategic world-view combines with a detailed close-up-view to bring you the biggest map ever seen in a strategy game * Knights can transfer over 25 abilities such as leadership and dread to troops and realms * Special abilities can be boosted with fame points gathered through honorable deeds and experience * More than 70 accurate realms and 40+ gameplay relevant structures to build * Unique economic system for global resource management objectives * Troop based combat concept with 4 experience levels , over 25 different military units and siege equipment * Combat is featuring a nice selection of local units such as Teutonic Champion, English Longbowman or Normans * Defend and conquer a great varitey of customizable castles with different siege engines such as trebouchet, siege towers and battering rams * Extensive diplomatic capabilities through easy to use proposal-interface including agreements, edicts and espionage * 3 historical entry points with different single- and multiplayermodes More information on Knights of Honor can be found at www.knights-of-honor.net