Panzer Elite Patch v1.08:
1. Player switches tanks when destroyed (single player)
Next available player is searched
Only available when Wingman are ok
2. Player switches tanks when destroyed (Multiplayer)
Next available tank is searched
Only available when Wingman is ok
3. Player can switch tanks manually (Single, Multiplayer)
Player must switch to wingmans camera view (use mousetank)
If Wingman is status ok hit Ctrl-J to switch to that wingman
4. Collision with trees and Infantry no longer stops tank
5. Multiplayer: Keys for camera up/down in external view disabled to
prevent cheating
6. Multiplayer: If wingman get destroyed the external camera of that
wingman is deactivated to prevent cheating
7. Its no longer possible to drive into houses without destroying
them (cheat in Multiplayer)
8. Damage for houses and surface are now shared among network
players
9. Multiplayer Messageloop updated to improve reliability
10. Realism Panel is now in the main menü and can influence instant
action (NEW!), single scenarios as well as campaign games
11. Switch to disable shadows (night mods) (File: PE_GAME.INI,
Section: HAL, Parameter: DisplayShadow) If this parameter is missing
or 0 shadows will be ON, otherwise off. If shadows are off the fog
and rendering distance is adapted to simulate the limited visibility
during night missions.
12. Assault Guns now fully playable. Parameter 0/AGxx in unitdata
now defines the angle the cannon can move left/right for assault
guns.
13. Mousetank/Textwindow stays OFF when turned off
14. Collision Detection now also works when driving reverse
15. CustomA, CustomB, CustomC campaigns enabled when paramater
"Enable_Custom_Campaigns" in section "Menusystem" is ON (=1). A
"men" file needs to be defined to show them though (see below)
With the scenario editor a campaign needs to be created. The
following modifications have to be done: Folder: Texture/Textureset
should exist with the name like the campaign, ie.
CustomA1_8.bmp/CustomA1.TBL etc.
Folder: CustomA: Put all Objects the custom campaign A uses here,
similar for B, C.
Folder: Desert/Campaigns: Create a new "GCustomA.cmp, USCustomA.cmp"
etc, like the other cmp files to list the scenarios for the custom
campaign. Other files are also references in there, so look at the
existing cmp files what you need. If anyone of those doesnt exist
you cant start a custom campaign!
Important: If custom campaigns are enabled the menu system loads
"gcustomcampaignmenu.men" and "uscustomcampaignmenu.men" instead of
the default. In there you MUST define the button to start your
campaign. The stuff in there is CASE sensitive. For samples look
into "onlyC_gcustomcampaignmenu.men" and
"onlyC_uscustomcampaignmenu.men"
Folder: ScenarioEditor (Project, Texture, etc) with the CustomA
names respectiveley.
All other folders arent touched at all. Ie. you can create a custom
campaign without modifying the original Panzer Elite files.
16. Mod Scripts (new PanzerElite.exe file)
The new PanzerElite.exe file now supports to call scripts right
before a scenario starts and after it ends. These scripts can copy,
rename or launch files for custom campaigns, scenarios or other
stuff, like custom unit data or to show the mod makers logo on
screen.
This function is activated if the paramater Enable_ModScripts,
section Menusytem is ON (=1).
The filename of the script needs to be:
ModScript_[Campaignname].[BAT/EXE/COM] (start script)
ModRestore_[Campaignname].[BAT/EXE/COM] (end script)
Examples: ModScript_Normandy.bat or ModScript_Italy.exe or
ModScript_CustomA.com ModRestore_Normandy.bat or
ModRestore_Italy.exe or ModRestire_CustomA.com
The mod files being called can be batch files, exe or com files.
Only one is started though, whichever is found first (in case
multiple files with the same name but different ending exist)
If you need to start mutliple files just make a batch file which
startes them.
General guidelines: If your start script program modifies, renames,
copies ANY files, then the restore script should restore Panzer
Elite to its prior state. PLEASE DO SO, otherwise you create a mess
of the users version.
17. Multiplayer: Host can now enter a name for the session, 16
characters length. Makes choosing sessions easier if more than one
game exists.
18. DirectPlay modules corrected to fully use DirectPlay in MP, not
a mix mode like before.
19. Allied tanks can now ZOOM with their optics if the flag "ZOM" is
listed under special options in the unit data of that tank.
20. Rangefinder adjusted to prevent the 100 meter bug.
21. Multiplayer: You can no longer jump into a destroyed tank
22. AI gunner no longer shoots on destroyed tanks
23. Flying tanks phenomina: Respawn adjusted, View adjusted to
further limit this problem.
24. Assault Gun spotting problem fixed. Now they spot and fight
units better
25. Crash fixed if MG Type isnt defined in the Unitdata and the
player fires the MG
26. You cant switch to Bow MG if it isnt defined. Graphic flickering
fixed in this case.
27. If paramater "Play_Campaign_Video" in menusystem.ini shows zero
then the historic videos arent shown either (prevents crashing on
some systems with custom codecs)
28. AI for Turret MG activated. Only engages targets when Main Gun
is active as well. Only engages infantry, exception: its penetration
could kill the target, in that case it engages target too
29. Prevent permanent change of ammo of main gun if they targetted
loaded units.
30. Target Marker reset now when the unit respawns (Multiplayer)
31. Scenario wavs now play even when the foldername is spelled
wrong. Its no longer needed to change the filenames of the folders,
the game now looks for BOTH.
32. Multiplayer: New info is being displayed. Two new color codings
show who is server and who got different files than the server:
Yellow: Player is host of the game. His files are the REFERENCE
files Grey: Player has same system files as the host Red: Player has
modified system files than the host
The color codes are shown in front of the nationality.
The following files are compared with the host: DESERTAI.DLL (AI)
RRHAL.DLL (HAL) DP_DLL_AI.DLL (DP AI/HAL) DP_DLLCHRIS.DLL (DP MENUE)
All UnitData
33. Bug in realism panel fixed for Multiplayer, where the AI
spotting On/Off messed up the way the AI spots.
34. Pop Up Menu changed when quitting/scaping from a scenario. Now
replay etc.works.