World Racing Demo

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10:30 September 12th, 2003 - 23374 Views
TDK Mediactive Europe has released a playable demo of World Racing, allowing you to try out this imminent racing game by Synetic. The demo offer 4 cars and one full scenario taking place in the Alps. It also includes one mini-championship with 2 races and 2 missions: The first mission involves reaching waypoints while the second mission - exclusive to the demo - pits a vintage 300 SL Gullwing against a modern SLK. World Racing will be released in Europe later this month - the North American version will be available shortly before Christmas. Gamer's Hell Local Download:
  • World Racing Demo (79.6 MB)
  • World Racing ReadMe_ENGLISH.txt © TDK mediactive and Synetic. All rights reserved. Developed by Synetic. Published by TDK mediactive. “Mercedes-Benz” is a registered trademark of DaimlerChrysler AG. All trademarks and company names are the property of their respective owners. Thank you for choosing World Racing. This Readme file contains the latest information and troubleshooting tips. CONTENTS ====== 1. System requirements 2. General information 3. Configuration 4. Known problems 5. Tips & tricks 6. Drivers 7. Contact details 1. SYSTEM REQUIREMENTS ======================== World Racing uses Microsoft DirectX 8.1. The following operating systems are supported: Windows 98 Windows 98 SE Windows Millennium Windows 2000 Professional (Workstation) plus Service Pack 3 Windows XP (Home and Professional) plus Service Pack 1 The following operating systems are NOT supported: Windows 95 (all versions) Windows NT (all versions) Minimum hardware requirements: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2 GHz Intel Celeron or 1.2 GHz AMD Duron processor 256 MB RAM 8x CD/DVD drive 1.55 GB free hard disk space 32 MB AGP 3D graphics card with DirectX 8.1-compatible drivers ("GeForce 2 GTS" / "Radeon 8500" or better) Sound card with DirectX 8.1-compatible drivers Keyboard Recommended: 1.6 GHz Intel Pentium IV or AMD Athlon XP processor 256(+) MB RAM 16x CD/DVD drive 1.55 GB free hard disk space 64(+) MB graphics card with DirectX 8.1-compatible drivers ("GeForce 4 Ti" / "Radeon 9500" or better) DirectX 8.1-compatible sound card with surround sound Gamepad or steering wheel (USB or joystick port) Keyboard 2. GENERAL INFORMATION =========================== DirectX: World Racing requires Microsoft DirectX 8.1. The graphics and sound drivers on your computer must therefore be compatible with DirectX 8.1. Video codec: World Racing requires Windows Media codec V7. If this is not available on your system, install the codec package. You will find the installation file on the Microsoft website at the following address: http://www.microsoft.com/windows/windowsmedia/download/default.asp Windows XP: We recommend using the drivers provided by the manufacturer (where possible, Microsoft certified!!) for Windows XP. These are the Microsoft factory-installed drivers for your computer setup. Programs running: World Racing makes optimum use of your system resources. We therefore recommend closing all other programs before starting World Racing. Graphics memory: World Racing requires a graphics card with at least 32 MB of graphics memory. Using systems with less graphics memory may result in faulty graphics. Intel Celeron and AMD Duron processors: These processors are slower than the equivalent Pentium III and AMD Athlon processors. We recommend a clock frequency of 1.2 GHz for these processors. 3. CONFIGURATION ================ File: wr_setup.exe When you start World Racing for the first time, the game automatically searches for the optimum settings for your system. You can reset these settings at any time by clicking on the "Defaults" button. The graphics card setup is preset to the optimum settings for the graphics card at the time of manufacture. Do not change the individual graphics card settings!!! Graphics card settings Resolution: Choosing a lower screen resolution will enable faster gameplay on slower systems. In this respect it may also be advisable to use 16-bit colors instead of 32-bit colors. For Window mode display (see below), select your preferred resolution and click on the "->" symbol to copy it to the Window size field. Full screen: default setting. World Racing runs in full screen mode. Widescreen (16:9) forces display in 16:9 widescreen format. Anti-alias: activates the use of anti-aliasing. Please note that this setting can take up considerable resources and is not suitable for all graphics cards. Play videos: (default setting) – videos are shown in World Racing. Center window: to use this option, you must deactivate the full screen setting. Forces World Racing to be displayed in Window mode. The window is centered on your monitor. Wide window: Activates 16:9 wide window display in Window mode. Advanced: these settings are intended for use by support staff only. They are for changing the default values, which at the time of World Racing's manufacture are optimally set for all supported graphics cards. Please do not change these settings! Enable sound: (default setting) activates sound reproduction in World Racing. Enable music: allows you to play music tracks. 4-channel surround sound: activates surround output if the appropriate hardware is available. 4. KNOWN PROBLEMS ==================== Irregularities on DirectX 7 cards (e.g. Geforce 2GTS, Geforce 4 MX) These cards cannot display the following 3D engine features: - Rain - Steering wheel animation - Paint effects on vehicles (when you select this, "anthracite" is automatically selected) - Minor display errors on some vehicles (black rectangle on the gas cap) There may be display errors with 16-bit color depth on Geforce 2 and Geforce 4 MX cards. You should therefore only use 32-bit color depth in this case. Irregularities on 32 MB graphics cards: - Resolution above 800x600 may result in performance problems Cracks and stuttering in the track sound This can occur if the frame rate is too low and is technically unavoidable. Check your sound card drivers and update them if necessary. Reduce the range of vision in the game or the resolution in the setup and see if this reduces the noise effects or eliminates the problem completely. Mainboard-based sound chips: Some mainboard-based sound chips report that they do not support DirectSound. In most cases this can be corrected by updating the drivers. World Racing requires DirectSound to reproduce sound effects in the 3D landscape engine. Partially transparent track objects If trackside objects such as signs, flying objects, etc. are visible through the track, this indicates that your graphics card memory is overloaded. Reduce the resolution and/or color depth and if you have enabled FSAA, disable it. 5. TIPS & TRICKS ================= Are your opponents' cars too fast or too slow for you? We have incorporated both a dynamic (DEFAULT setting) and a fixed opponent strength to help you. You can change this setting under "Options", "Game options". Beginners may find the dynamic opponent strength in World Racing too difficult. This is where your opponents' strength automatically adapts to your current position in the race. If you are lagging behind, your opponents drive more slowly, but if you are leading, they will try to overtake you. This means that your opponents are always very close to you and if you make a mistake, you can soon find yourself in last place. If you don't like the idea of that, change to "fixed" opponent strength. Here your opponents' levels are fixed and the opposing cars always drive at the level you have fixed, regardless of your position in the race. So give yourself an easier start and enjoy your superiority. Combined with the "Arcade slider" described below, you can setup World Racing to suit your driving style. Differences between simulation and arcade. You can decide what your favorite model looks like in World Racing using the Arcade slider. You will find the Arcade slider under "Options, Driving Options". The simulation model in World Racing uses the technical specifications (engine capacity, transmission, wind resistance, etc.) of the original Mercedes-Benz vehicles. Only the grip has been set slightly higher. With the total simulation model, the cars are somewhat slower because of the wind resistance and the original torque characteristic, but there is more understeer in the series cars generally and they do not corner as quickly. The cars also "slide" round corners a little more "sideways". The danger threshold is higher in the simulation model for most cars. In addition to the real performance values, the key to the simulation is the tires. The tires are simulated with slip ("flex") and grip, with both set in relation to one another. The danger threshold is much lower with low-profile tires, compared to tires with 185/65, for example. The further towards Arcade you move the slider, the more noticeable the difference in the major simulation elements. 1.) Increases maximum lateral acceleration and reduces tire slip. The car is much more responsive and the danger threshold is lower. Faster cornering speeds can be achieved. The braking distance is shortened. This generates so much grip for smaller vehicles that you can only slide using the handbrake. At the maximum arcade setting, you can drive a CLK-DTM with the grip of a Formula 1 racing car or an A190 with the chassis of a CLK-GTR. 2.) Lowers the center of gravity Combined with 1.), the car becomes even more responsive and the danger threshold even lower. 3.) Reduces wind resistance At the full arcade setting, the cars have no wind resistance at all. Acceleration is dramatically improved, even at speeds of over 60mph, and much higher top speeds can be reached. 4.) Increases torque. Acceleration from 0-60 mph is improved considerably, but acceleration above 60mph and the top speeds are also dramatically improved. With the full arcade setting, all cars can fully exploit the transmission potential. This means that even the smallest A-Class can reach almost 120mph and many of the larger Mercedes-Benz models can hit the 180mph mark on long straights. Differences between arcade and simulation. A210 Evolution Sim model Accel. 0-60 mph: 8.00 Top speed: 128 mph after 62s Arcade model Accel. 0-60 mph: 6.00 Top speed: 159 mph after 44s Derived for 1 person (150lb) (Mercedes brochure details are always based on 2 people (300lb)) 6. DRIVERS ========== Graphics driver: We recommend always using the latest drivers for your graphics card. If possible, use your graphics chipset manufacturer's reference drivers with Microsoft WHQL certification. For graphics cards based on nVidia GeForce drivers, these are the Detonator FX range of drivers. For cards based on ATI Radeon, these are the Catalyst 3 range of drivers. The following list contains Web addresses where you can download the latest drivers. World Racing may not support some or all of a particular manufacturer's graphics cards. The appearance of a manufacturer's name in the list does not guarantee compatibility. Manufacturer Web site ------------------------------------------------------ All systems http://www.treiber.de 3Dlabs http://www.3dlabs.com Asus http://www.asuscom.de ATI Technologies http://www.atitech.com Creative Labs http://www.creaf.com Guillemot http://www.guillemot.com Hercules http://www.hercules.com Matrox http://www.matrox.com nVidia http://www.nvidia.com S3 Graphics http://www.s3graphics.com/ Sis http://www.sis.com.tw/ VIA http://www.viatech.com/ VideoLogic http://www.videologic.com/ Mainboard chipset drivers: Please ensure that you always use the latest version of your mainboard chipset driver. Manufacturer Web site ------------------------------------------------------ All systems http://www.treiber.de ALI http://www.aliusa.com/ Intel http://www.intel.de/ nVidia http://www.nvidia.de/ SIS http://www.sis.com/ VIA http://www.viatech.com/ 7. CONTACT DETAILS ======================== You will find tips, news and contacts for the World Racing Community at the following Web sites: http://www.tdk-mediactive.com/ http://www.synetic.de http://www.mercedes-benz.com/worldracing/ http://faq.little-link.de/
    World Racing (79.57MB)