TDK unveils Corvette Racing USA for BREW Platform

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18:56 September 24th, 2003 - 2,108 Views
TDK Mediactive, Inc. announced today that Corvette Racing USA will be the company's first title developed for Qualcomm's Binary Runtime Environment for Wireless (BREW) platform. Corvette Racing USA, developed by Sennari Games, allows players to race five of the greatest Corvettes of all time. The game is expected to be available in late October.
TDK Mediactive Unveils Corvette Racing USA for Qualcomm's BREW(tm) Platform Corvette Racing USA Takes Pole Position in TDK Mediactive Wireless Strategy WESTLAKE VILLAGE, Calif. - September 24, 2003 - TDK Mediactive, Inc. (OTC: TDKM.OB), a global publisher of entertainment software, announced today that Corvette Racing USA will be the company's first title developed for Qualcomm's Binary Runtime Environment for Wireless(tm) (BREW) platform. The game is expected to be available in late October. "Qualcomm's wireless platform is a great solution for developers," said Steve Ryno, vice president of product development for TDK Mediactive. "BREW's system of products and services provide a complete package for developers with excellent support from the company at all levels." Corvette Racing USA, developed by Sennari Games, allows players to race five of the greatest Corvettes of all time: '61 Corvette hard top, '63 Corvette Split-Window Stingray, '78 Corvette L-82, '86 Corvette Coupe, '03 50th Anniversary Corvette Coupe. Players will be able to qualify for their license on the GM Test Track, compete in the Corvette Racing Challenge, and unlock a bonus mode of the 50th Anniversary Road Run to Nashville. "TDK Mediactive has a solid track record of publishing great titles and the announcement of Corvette Racing USA serves as another data point that traditional videogame publishers are continuing to validate the BREW system as another viable game platform," said Mike Yuen, director of developer relations, QUALCOMM Internet Services. "Using the BREW system, TDK Mediactive can now generate revenues for its content from millions of wireless users around the world."